Shortest Trip to Earth reviews

Translated by
Microsoft from French
Early access review #évaluation before adding the content of many good things that IMHO brought too much ease to the game # I just finished the early ending at the end of the 6th sector. Well I can say that, despite its flaws, I am seduced and I will wait impatiently for the release announced for may. So yes there is still a lot of work to balance the weapons, the fights, the events and the management of the modules but the game has everything to deôner FTL. + Designing your ship is a perfect headache between defensive modules (hull and shields), energy generators and resource storage capacity. + Many resources (fuel, food, metal, synthetic, explosives, credit, faith) and well thought-out use. + It is necessary to cryogenize the crew to save food and extinguish some of the generators (so modules of the ship) to save fuel. Missiles and drones are printed from synthetics/metals/explosives. What we see in an area depends on the quality of our sensors. It's really well thought out. + Less access to the final clash than FTL. You will have to wet the Jersey to each area which is pretty nice. More rogue access like. We're going to have to tryhard and die while unlocking ships and powers to progress. + Bcp cleaner visually than FTL. + Bcp too many replays focus on the first sector of the game and judge the combat system a bit soft. Well, in this area, I can promise you that you're going to sweat some underwear. Weapons/reactors/shields are urgently repaired while cargo modules lose resources. During this time the collision/nukes you shoot in the head and in front there are 2-3 ships. Woot! After the big minus Ben it's early access. I was expecting an outing in February and we are leaving rather on May. I would Skate a little if I were you...-the game is tedious. It lacks features to make life easier. Already a key to pause the game and one to send his crew asleep without having to do it manually. Or when you send your crew back to their station, the Gunners sometimes stop in front of their weapon instead of using it and you notice at the end of the fight that they roam the ship. -It still lacks content (event, ships, modules! We want more!). -The crew is difficult to manage. On some parts it is badly lacking, on others it is so much that the management of food becomes impossible. And you can't do anything without falling on a cryogenic module that at the moment are rather rare. -The merchants really lack material to adapt to the game. A little bad luck and sometimes we do 3 sectors without finding a shield generator, additional shielding, an interesting weapon or modules to transform its resources that are crucial to reach the last sectors. -At FTL, all the ships remain nice to play. This gives an excellent replayability to the title despite its unique boss and the boredom that can sometimes be felt before reaching it... Here the vessels obtained are more and more powerful and we find ourselves a little forced to abandon the first. -No workshop. Which does not stop me from telling you: be careful! the worthy successor of FTL may well be arriving this year!
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