SickBrick reviews

Translated by
Microsoft from French
So here we have some heavy Michel! This game called SickBrick is a masterpiece of the 49th century! Graphics: we have CryEngine 5 in depth, super sophisticated lighting effects, epic physics, and splendid effects for moments of action worthy of Michael Bay's greatest films! Scenario: we come out of a kind of bathroom to go to a cave where there is a chainsaw that will give rise in an alcohol reserve that gives to a bar that gives to a city that gives to a kind of matrix weird with Red LEDs that will tear you the y them that gives on a test room run by a robot that is your father's child (yes I SPOIL and you hold your breath) that you will have to kill at the end because it is COOOOOOL! (You can breathe.) Gameplay: it's a kind of serious Sam but better, except that there you are Schwarzenegger who has a bulletproof body and muscles of Titans! Tanks go faster than an F1, more resistant than the whole moon and that pulls lemon juice my God that it is PUISSSAAAAANT! Audio: we have a soundtrack made by Frédéric and Roger in their garage in Alsace, and it's METAL because after all this game is EPIIIIIIIC. We'll note the sound quality reminiscent of our good old electric guitar toys and our small batteries, alalala.. Only Pro equipment! Lifespan: 1 hour is better than COD. 11/10-best of the 49th century. To buy absolutely!
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Translated by
Microsoft from Deutsch
+ Graphic Style between old school, Trash and Modernity-> I think, but determined. + No particularly innovative, but quite cool Weapons. + Well placed Secrets and Secret Rooms. + Finally bug-free. ~ Abrossed, Portal reminiscent, but partly original told Story with an AI as the Enemy. ~ Middle Difficulty Far too light, high Difficulty degree unfair at least at the Beginning (later Sections I have no longer tested for "Heavy") ~ Eculiar, spongy jump physics, brisk Bunny-hopping is possible. ~ Vehicle Physics okay. -Mostly generic Level design. -Hardly distinguishable Enemies as far as their Attacks are concerned. -Much too generously distributed ammunition in the Levels, saving up for bigger Fights is not worth it. -No Hit Feedback in the event of damage sustained. -Boring Boss Fights. -Little Diversity in large-scale Assets (Okay, SickBrick is an extremely indie game, I know-> Who wants to like to give this Point to "~"!:P).-Sections with the Vehicle very repititititititive (1st enemy Tanks destroy-2nd Walls with Towers Destroy-Back to Point 1). -Aiming with the Vehicles inaccurate, Crosshairs are usually too high. -The logically missing Budget is unfortunately not made in this indie game by Innovation, pleasant Flow of games, attention to Detail, Correct (!) Old school feeling (old school feeling occurred at least occasionally) and did not compensate for any typical indie game qualities.
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