Sicko Sanctum 2
About
Speed, survival, action. Another berserk trot through codified hell, now with even faster pace. A sequel with development time under a twentieth of the original. Made with lessons learned, play as Martation as you survive as long as you can in the deepest depths of the Sicko Sanctum.
CONTROLS:
Left click: Ball Formator Ball (hits in a line)
Right click: Explode Ball (explodes on impact)
Left Shift or F: Sword (hits in range)
Health is ALWAYS depleting, to gain it back sword a melee enemy while it's down!
Bunny hopping is essential to gain speed!
The score is time.
Made originally for Score Jam 23. Assets for the sword and the Ball Formator + Ball were reused from Sicko Sanctum 1, everything else is original.
Credits:
Design, programming, 3d models by Jake Stevenson.
Sfx, soundtrack by Sean Tarantella
Enemy Concepts, logo by Christain Kochanowski.
Enemy Textures by Joey Arminio