Sign Motion reviews

Translated by
Microsoft from Russian
Do you Remember the signs? "Do Not get in-will kill!", "Do not Heat", "Do not allow moisture", "Kamnepad"? If you are going to go through this puzzle-platformer, it is better to refresh your memory, as the whole Sign Motion embodies a whole world of pointers and warning signs of danger (i.e., if the sign "Explosive!" is shown in front of us, then It is better to move objects calmly, without superfluous movements, otherwise death will not make long to wait). And The story is that our main character/heroine (the floor can be chosen before the game) in the accident separated from his/her father, literally throwing out of his native "home". During The adventure, we will be given several times to manage the motorcycle and fly on the umbrella, sometimes have to run away, shy and clamber up, and somewhere-to solve the problem of further advancement of the way. Well, the finale is a little touching. I Put a positive assessment for responsive management, adequate complexity of riddles/traps, an interesting idea to "revive" the tablet, the process is not prolonged (for the passage leave 2-4 hours) and a special thanks to the developer for mentioning Nikolskaya Street on Russian language))
Translated by
Microsoft from French
So what to say about this limbo-like? Well, he's cool! :) The universe is really addictive and even if the main plot is quite simple (the same narrative style as limbo also) we cling to it in fact! I find that putting yourself in the skin of a character from a road sign is really a great idea! Thus, we will be able to travel through the various signalizations existing in various countries with a whole game mechanics corresponding to the Panel bloody well screwed! The graphic paw is really top, the soundtrack is very sequed i.e. it will stay in loop on a passage until you have moved from a position and will start to change when we discover new traps. Traps exactly! Let's talk about it because in fact they are rather varied, some will play pixel close, others will take you head to a point that you want to ragequit but you have no strength because the character makes you bother xD you start imagining it in the course of you s beg to continue to help him with his cat's eyes potted.. brief! It's not the right thing to say the right things so let's go to the not cool stuff, the stuff cracra.. BrrrrrRRr I'm cold in the back! So I'll be categorical but the obvious problem of this game is and will remain in my opinion, the GAMEPLAY! A thousand God, but what the hell did they do here? Why spoil such a good job?? Everything was clean, the idea of the décor and playing within the panels was excellent.... This gameplay is really a disaster so much it will take your head limit to a point more irritating than the traps that you do not find the solution... There are badly configured hitboxes, animations that have been going on and sometimes, if you are right on the frame too much, you will not be able to jump over an obstacle. And finally, I find it detobtable the fact of putting the solutions to the traps if we do not find them... Why do the game then? It cuts all motivation but well, the good side is that if we do not want them, we do not activate them! ;) Pros:-ambiance-varied soundtracks-game style-the!!!! universe Cons:-GAMEPLAY...-solutions to traps in conclusion, this game is really a gem to taste and savour! My overall rating: 7.5/10 so I recommend this game:)
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