Silent Elysium
About
Entry for 7 Day Roguelike Game Jam, hosted in March 2021
We found it
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Behind the Stars
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Perhaps mostly a tech experiment, Silent Elysium is a simple and abstract roguelike designed around nebulous, shifting paths and time-bending combat.
Time slows down around the cursor, affecting the enemies and moving tiles nearby, allowing the player to manipulate and avoid enemies in order to gain advantage.
Perhaps not as complete as I would have liked, but nonetheless it is an achievement in these most interesting of times to finish something like this.
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Made with Godot Engine 3.2.3
A windows executable version is available if the web version does not run well.
There are lots of unoptimized calculations being done to make the cells move, which may be a problem for some systems.