Average Playtime: 4 hours

Silicone-2

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About

Silicone-2 - a shooter with a first-person. In the story the player will have to quell the uprising of robots.
Features: mission both indoors and in the open spaces (sandbox), help Allied soldiers, vehicles, each scene is accompanied by a videoclip on the game engine for Silicone-2 written 20 songs.
Platforms
Genre
Release date
Developer
Dima Kiva
Publisher
Dima Kiva
Age rating
Not rated

System requirements for Linux

Minimum:
  • OS: Ubuntu
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTS 250
  • Storage: 200 MB available space
Recommended:
  • OS: Ubuntu
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTS 250
  • Storage: 200 MB available space

System requirements for PC

Minimum:
  • OS: Windows XP, Vista, 7
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTS 250
  • DirectX: Version 9.0
  • Storage: 200 MB available space
Recommended:
  • OS: Windows XP, Vista, 7
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTS 250
  • DirectX: Version 9.0
  • Storage: 200 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
122

Silicone-2 reviews and comments

Translated by
Microsoft from Russian
I'm probably one of the few people who didn't come across the departures when passing. I had no Problems with optimization, and I came to the game with the most biased opinion in the world, so I will only talk about the case. Let's go to the cons, which sometimes vybeshivali so that there was a desire to break the skull to the creator of the game of the concrete slab with sticking out of it armature: first it is the lack of banal gayda on the game. When I went into training I was not explained how to play, because of what I had to go to the settings menu and learn the purpose of the keys (that control) by yourself. The... Exactly the moment you need to pick up the weapon, and until you find that the standard for all fans of shooters from Volvo the button "U" is NOT responsible for lifting items, this function has moved to the button "A" (which, again, nothing indicates). Terrible design missions and locations. You Can see immediately that the author does not have the proper experience in the game design, because of what the whole play is a room shooter. Bad work on the balance. Bots Shoot LITERALLY When you hit their field of view: Saw-and at the same moment in you already flies the laser line, which is unforgivable quickly directs the strip of life to zero. Although you have to put in a humanoid robot a lot more laser than it is in you. Because the only effective type of attack is headshot. You can shoot a robot from the machine for a long time or just make a couple of shots in the head. Therefore, the question arises: Why in Settings There is no item of difficulty level?!?! And on the 15th level, Oh MY GOD, what a hell! During its passage I have spent DOZENS of attempts: tried different tactics, using shelters and without. I was killed by beasts, then imperceptibly picked up from nowhere ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ IN ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ Spider. And The best option was just to stand still and give the mates on the Jeep independently unitlive all the robots... Dafuq is this ♥ ♥ ♥ ♥ ♥ ♥ ♥ T?!?! Unnecessarily protracted loading between locations. Almost like in Follace 4. And in the Dodesok: a bunch of bugs with Hitbodov, shoot through the walls, and grenades without a timer, which when unsuccessful throw explode right under your feet/in front of your nose. Of The Pros: Atmospheric music. It is not disgusting, but not impressive. It's normal to get in the surrounding. The audiophiles are unlikely to curl their ears in a tube. Really Pleasant Transport Management: a typewriter. Although I did not give enough to ride it. More or less tolerable shooting. Short missions. This is a controversial plus, but if you consider that the game is not Chekpointtov, and unprepared gamer will die often and hurt, it turns out a fairly balanced system. Prerequisites for interesting missions: what is the 18th mission, when you need to hide from the lasers in the warehouse of the beast behind the drawers, wait until the AI-Bolvanchiki set on his way mines, and then undermine them from the shelter by firing shots, when a heavy-weight robot will come Closer. In custody. Although I bought a silicone at a discount, rubles for 20, but the game was not worth it. Lord Gamers reading this review, spend your money on something more useful. And those who have not been able to run this game in normal mode will say that you have not lost anything.
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