Silo 2
About
Available for an incredible low price exclusively on Steam, Silo 2 is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas.
At Silo's heart is an innovative, robust, and 100% customizable polygon editing toolset, suitable to both organic and hard-surface modeling. This polygonal base mesh is used to drive subdivision surfaces if desired: just hit C and V to navigate between subdivision levels and the base mesh at any time. Those coming to Silo from other applications will find that, despite having fewer tools, Silo isn't lacking any functionality. Instead, basic modeling tools such as Tweak, Cut, Bevel, Extrude, and Slide intelligently adapt to the task at hand based on context, drastically cutting down on the time spent switching or hunting for tools.
On top of this core toolset we've added non-destructive brush-based displacement painting (especially useful for high res meshes or directly editing subdivision layers), advanced uv unwrapping, and the unique Topology Brush which lets you literally draw a new edge flow onto a 3D surface. Intuitive, advanced selection tools including Tweak, Loop, Ring, Path, Grow/Shrink, and Soft Selection are key to a fast, fluid workflow.
Silo is currently being used at top studios worldwide as both a stand-alone design tool and as a versatile element of a multi-software 3D graphics workflow.Features
At Silo's heart is an innovative, robust, and 100% customizable polygon editing toolset, suitable to both organic and hard-surface modeling. This polygonal base mesh is used to drive subdivision surfaces if desired: just hit C and V to navigate between subdivision levels and the base mesh at any time. Those coming to Silo from other applications will find that, despite having fewer tools, Silo isn't lacking any functionality. Instead, basic modeling tools such as Tweak, Cut, Bevel, Extrude, and Slide intelligently adapt to the task at hand based on context, drastically cutting down on the time spent switching or hunting for tools.
On top of this core toolset we've added non-destructive brush-based displacement painting (especially useful for high res meshes or directly editing subdivision layers), advanced uv unwrapping, and the unique Topology Brush which lets you literally draw a new edge flow onto a 3D surface. Intuitive, advanced selection tools including Tweak, Loop, Ring, Path, Grow/Shrink, and Soft Selection are key to a fast, fluid workflow.
Silo is currently being used at top studios worldwide as both a stand-alone design tool and as a versatile element of a multi-software 3D graphics workflow.Features
- Zen Workflow - Silo's careful design and its focus on pure modeling allows it to have a free, uncluttered feeling which is simply not possible in larger applications. Whether you are working to precise specifications or sketching out your thoughts, it is much easier to do so in a calm, focused modeling environment. This benefits professionals who are coming to Silo to escape slower, more complex software. It also benefits hobbyists and students, who are able to learn everything they need without having to deal with anything they don't need.
- File Formats - Silo supports import and export of .sia, .sib, .obj, .3ds, .dxf, and .fac, as well as the export only of .stl, .pov, and .rib.
- Advanced Polygonal Modeling - Silo offers a comprehensive set of interactive, context-sensitive tools for rapid polygonal modeling. The workflow is focused on having a few powerful, intelligent tools, rather than a separate command or option for every conceivable function. Additionally, "sticky key" functionality allows tools to behave differently if a hotkey is held down. Key modeling tools include Break, Tweak, Cut, Bevel, Slide, Scale, Extrude, Polygon Tool, Edge Tool, unlimited Undo and Redo, and more. Modeling can be performed with or without manipulators, including the Universal Manipulator which combines rotate, scale, and translate into a single manipulator.
- Comprehensive Selection Tools - Robust selection tools are the key to great modeling, and a quick look at the Selection menu shows Silo's development has focused heavily on this area. Some highlights? Multi Select mode allows users to select vertices, edges and faces without changing selection modes. Tweak selection allows a user to grab, move, and deselect a component with a single click. That and many other tools work with Soft Selection, which smoothly distributes changes throughout a shape. Paint, Area, and Lasso selection types are supported. Select Visible and Select Thru functions are both available - by default, use the left mouse button for Select Visible commands, and the middle mouse button for Select Thru. A separate Undo is available for cycling through recent selections.
- Subdivision Surfaces - Subdivision surfaces offer a smooth, high polygon shape, and are easily accessible in Silo. Using default shortcuts, simply press c to subdivide as many levels as you want, and v to unsubdivide. Modeling can be performed in real time at any subdivision level with updates shown directly on the subdivided shape. Edges can be creased to keep them sharp at all subdivision levels.
- Unparalleled Customization - Designed to fit into any pipeline, Silo is the most customizable modeler available. That includes complete customization of the mouse, keyboard, and graphical interface, allowing it to closely emulate other applications a user may be familiar with, or perform tasks (such as assigning up to 40 different commands to a typical mouse with keyboard modifiers) which no other application can. Favorite tricks include assigning undo/redo, grow/shrink selection, and to the scrollwheel, or simply putting frequently used commands on the right mouse button with modifiers. Silo's button pages allow users to create their own multi-page interfaces, and assign any command to any image. The interface and color scheme are also highly customizable. Customizations can be easily imported, exported, and shared. Even the Primitives menu can be customized with frequently used models or settings.
- Advanced UV Editing - Silo offers multiple types of unwrapping, including LSCM, Planar Region, XYZ, Per Face, and By Neighbors, which heals UVs based on the UVs based on the surrounding area. Different unwrapping methods can even be used on parts of the same mesh for optimal results. UVs are preserved during modeling operations, so modeling and UV editing can be freely interchanged with little to no cleanup. (This is particularly useful when a last-minute modeling change needs to be made to a "finished" model.) Clutter is significantly reduced by allowing regular geometry editing tools (such as Break, Merge, Tweak, Slide, and Soft Selection) to be used to edit UVs wherever it makes sense. Even the displacement brushes, particularly the Smooth brush, are very useful when applied to smoothing out UVs.
- Displacement Painting - Finally, brush-based displacement painting has been well-integrated into a traditional modeling environement. Silo's brushes integrate seamlessly with the rest of the modeling toolset. If the model is subdivided, the brushes will affect the subdivided shape directly, otherwise they will affect regular geometry. As with UVs, displacement is preserved where possible during modeling changes, so the brushes can be used alongside other tools as the model develops, rather than solely at the end of the process. Painting is smooth and natural, and works well with tablets. Displacement maps and normal maps can be generated and exported from any subdivision level, or even from two completely separate objects.
- Retopology - With the popularity of displacement painting in Silo and other applications, as well as the common usage of 3d scanners, modelers are frequently asked to create a new, well-formed model with a high-poly shape for reference. This process is frequently known as retopologization, and Silo's Topology Tool provides an innovative solution by allowing users to directly draw new topology onto an object using a pen-like tool. Silo also offers Surface Snapping, which effectively turns every tool into a topology tool by snapping edited geometry to an underlying shape, and the Surface Tool, which allows users to quickly in interactively draw out and tweak strips of polygons.
- Scene Editor - Complex Scenes can be easily managed in Silo via the Scene Editor, which displays the scene in a tree-like structure and allows layer-like editing of objects and groups. Selection, display mode, locking, and visibility can all be quickly modified from the editor.
- Numerical Editor - Silo offers precise numerical control of the position, rotation, scale, size, distance, and angle of selected geometry via the Numerical Editor.
- Snapping - Three powerful snapping modes are available in Silo. Grid snapping snaps to the customizable workgrid, Component snapping snaps to the vertices, edges, and faces of an object, and Surface snapping smoothly snaps to the surface of unselected objects. These snapping modes affect nearly all geometry editing commands.
System requirements for macOS
Minimum:
- OS: OS X 10.8 or higher
- Memory: 512 MB
- Hard disk space: 20 MB
Recommended:
- Memory: 1 Gb
- Video Card: 32 bit color compatibility
- Additional: Three button mouse or mouse with scroll wheel
System requirements for PC
Minimum:
- OS: Windows 7 or better
- Processor: 1 GHz
- Memory: 512 MB
- Hard disk space: 20 MB
- Video Card: Graphics card supporting 1024 x768 x 16-bit color and OpenGL
Recommended:
- Memory: 1 Gb
- Video Card: 32 bit color compatibility
- Additional: Three button mouse or mouse with scroll wheel
System requirements for Linux
Minimum:
- OS: Tested on CentOS 6.5 and Ubuntu 14.04
- Memory: 512 MB
- Hard disk space: 20 MB
Recommended:
- Memory: 1 Gb
- Video Card: 32 bit color compatibility
- Additional: Three button mouse or mouse with scroll wheel
Silo 2 reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
I am making an aspect on the fact that I have just started to study 3d modeling, so maybe I do not know something in the mechanics of the SOFTWARE, and the simulation itself. I Bought this program because I was not satisfied with Blender. I Will compare the Silo with Blender (Ohm), because both programs I fell. You belong to the class of beginners, like me, then: Pluski (+) ON costs only 1600 p.
Buying it you will not have problems with the publication of their models for commercial and personal use. And I can assure you that a less adequate program for the price you will not find-a Friend, but Blender and it is free!?
(+) The Interface is fully customizable (and, speaking completely, I mean ALL). Background Color, size and icons, auxiliary buttons, changing everything that your heart desires, in this big plus, because I made a fitting as in Blender. On the site of the program itself, there are plugins that change the interface (saw visualization as in Maya, but having installed on the laptop, everything was distorted:)) (+) Interface is not loaded In this plan many thanks to the developer that there are no unnecessary tools on the screen working Table (so I do not like Blender), but at all you can call the teams Cons (-) The Main minus, it is the absence of Tutorialov If you study this program from scratch, it is generally very difficult, I'm used to that the Russian tutorial is not enough, but when they are not even on Zakbugornaya language (sometimes have to look even in Spanish \ German and other languages), it is generally sad. Alas, there are very old tutorials, and some are not relevant. I found one book on the Russian, but that, not much helped. To study the method of poking and comparing commands with Blender (ohm).
(-) Quick commands for some Reason they work strangely. I suspect that there is some kind of my jamb because they do not work under any certain circumstances, this problem I am studying now.
P. S. Found what was the problem. It Turns out that it responds to the keyboard layout. It Turns out that the commands can be bindable and on the Russian layout. In Short I, not knowing that the Russian layout, pressed the button M (although actually wanted V). However, for unknown reasons, they still sometimes do not work ((-) The program itself unfortunately, the program crashes, and happens quite often. There are problems with the export of Modelek (in any case personally I have). FBX files, why then reduce the model, and changes the position of Modelka in space (and if you rotate it, it does it incorrectly (need a clear selection of degrees, so that the model "stood on the Feet \ Sex"). 3DS is the best option, but when exporting, occurs Something not comprehensible with symmetry, and in different places of a modelka there is some shift (for example: There is an edge which leads to the middle of a modelka, and on idea this edge should appear symmetrically, having one common point, but it for some reason to become parallel to this Edge).
Bottom Line: Summing up, I regret that there is no recommendation, by type: I Do not know or Controversial. I thought for a long time, to return money for the program or not, because it is still in some incomprehensible condition, and whether it is necessary to pay for it, if there is Blender. I Saw that the program was scored, but I bought it when the update V2, but nevertheless, there is a possibility that the program will be scored again.
The Question is, is it worth buying if there is a Blender?
Here I can not give a clear answer, because as it is arranged Blender I do not like, too much of everything that is not necessary, some functions are too difficult, in Silo 2 is all much easier. The Absence of the tutorial, of course, greatly complicates life, but, learn here, learn to simulate everywhere, because the team +-roughly the same. Is it Worth spending time studying two programs (i.e. without Blender (a) anywhere, there is no animation)? This question I put myself and now. You Decide.
At the site of the developer, I would make it cheaper, or gave a good advertisement, because the SOFTWARE at the border of death. I Didn't see anyone working in this program. If you have read up to this point, then know my score: Controversial. But as the program is not so bad, I recommend, at least to touch \ feel.
P.S. After A few hours of work, and quite a lot of departures, still came to the conclusion that it is worth studying Blender. There's a big community, a lot of tutorial, all the bugs are quickly corrected. In Salé and departures, and bugs with the export of Modelek. It is a Pity that this program will not see the light (P. P. S Making The first Modelka in Blender, made such a conclusion: Silo is a very good competitor Blender (U) as 3d modeling. The Only thing you need is a big fix bugs, and simplification of different Primoshek. Make Low Poly The Modelka will be much faster in Silo than in the blender, however you may face the departures, and the problem of importing Modelek. If This will fix it, I will return to Silo)