Average Playtime: 1 hour


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Silverfall, a once glorious city, lies in the fantastical Kingdom of Nelwë, where the forces of Technology and Nature are strongly opposed. Symptoms of this terrible conflict have begun to manifest physically as melded cyberbiologic organics and living steam-driven automatons.
Drag your hero from the pits of this world and craft him into a mighty champion that can oppose the planet-choking Order of Nothingness. Freedom to evolve in either the technological or spiritual paths is in your hands and you must choose your comrades wisely to provide a balance and benefit to your efforts - but be cautious, any bias in your choices will either corrupt or upgrade the growing world around you.
  • Create & customize your hero (face, sex, skin, hair...) from the 4 Nelwë races (human, elf, goblin & troll).
  • Your hero advances without class limits and with more than 130 skills & magic spells at his disposal.
  • Freely explore a stunning and immense fantasy world!
  • From the floating city of Cloudworks, to the volcanic scenery of the city of Blazis.
  • Revolutionary light and shadow effects combine with a realistic physics engine which gives never seen before detail to the environment & special effects.
  • Playable with up to 8 players in multiplayer mode through either a LAN connection or on the Internet, with cooperative play or PvP.
Release date
Monte Cristo
Focus Home Interactive
Age rating
Not rated

System requirements for PC

  • Windows® XP
  • Intel Pentium 4 2.8 Ghz or AMD Athlon XP +2800 higher
  • 512 MB RAM
  • ATI Radeon 9800 256MB VRAM or Nvidia 6600 GT with 256 MB of VRAM or better
  • DirectX version 9.0c-compatible sound card
  • DirectX® 9.0c
  • Network Interface (only for multiplayer games)
  • 10 GB available HD space
  • Intel Pentium 4 3 Ghz or AMD Athlon XP +3000
  • 1 GB RAM
  • 256MB ATI Radeon X850 or Nvidia GeForce 6800GT
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Last Modified: Sep 17, 2019

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Silverfall reviews and comments

Translated by
Microsoft from French
Yes this hack & slash is nice in my opinion, it may please as long as it is low priced. A lot of objects to find, good animations, correct graphics... However there is one thing that is very annoying or even ridiculous, why do the enemies rise in level at the same time as our character? What is the use of developing the hero's attributes if the other creatures evolve? I noticed that it is a defect Recurent in a few games of this genre. This being the challenge is well there and we can have fun. As for the story, I confess that I do not care too much, but good as in all these games, they will have to cut the classy to the big naughty naughty not beautiful that hides in the last level, the rest is only literature....
Translated by
Microsoft from Deutsch
Have played the Game earlier often, and bought it now to me new, not wonder because of the 1.4 Hours. I make a quick one: The Game can really be loads of Fun, but it hardly stands out from other Games. The Camera Gearing is annoying, and it's hard to run past people, because the Game always means you want to talk to them. So it came about far too often that you actually fail to move around game Characters, even when you click On the Ground Metres away from them. The Camera is not ashamed not to offer good Prospects, and so you have to resort to the EQUALLY impractical WASD Control. Mind You impractical because the Character does not look in Mouse direction, and with Aund D only the Perspective turns. That ruined a lot for me about this Game. The Different Environments have a lot to do, and the Mind should be well considered. For Role-playing Fans who come clean with the Controls (However you can) worth considering.
Translated by
Microsoft from French
Although critics are hard and harsh towards this game. This one gave me a lot of pleasure especially thanks to his freedom of development of the character. The control is not crappy contrary to what some think, just know how to play with the mouse and not the keyboard. Then say it's a Dungeon Siege remix it's like saying that total war is a civilization remix. These are both Hack'n slash but it stops there. -Level graphics, I would say that for a game of 2007, they could have done better, and by far, but good personally for me, a game is not based on these graphics unlike 80% of critics. (Graphics 4/10)-level cameras, much better than Dungeon Siege and by far. When the camera is placed in a wall for example, the wall becomes transparent, which makes it possible to see very well where one goes, unlike Dungeon Siege. (8/10)-level control, mainly to the mouse, so for those who play keyboard it is certain that the control is bad. But the mouse control is fluid (6/10)-level history, well and this changes from the eternal good vs evil. Here the ideological differences go to the technology and its impact on the nature. The only bemole is the starting cliché on good vs evil (undead) and a story that could be even more thorough. (8/10)-finally sustainability level, it is more durable than the majority of hack'n slash. Including Dungeon Siege whose lifespan is 2 afternoons by making almost all the secondary quests. (9/10) So I give a total of 7/10 or 70/100
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