simian.interface++ reviews

Translated by
Microsoft from French
* Mouse in hand * * screen in front of eyes * * empty square on display * * full square on screen * * movable squares with mice * * move not the same * * Krmblgh * * mobile square on fixed square * * RECOMPENSE_BANANE * * two empty squares on screen * * two solid squares on screen * * Mobile squares with mice * * not moving the same * * Krmblghghgllzzk * * four squares overlay * * RECOMPENSE_BANANE * * full empty squares on screen * * full squares on screen * * don't move like * * panic * * Krmblghgfrlmpoxxqrrrrlmlmlffffffffffggggrrrrrrrrrrrrrrrrrrrrrhzzzzzzzzzzzzzzzzzzzzkkkkkkkkkkkkzk * * overlay all squares * * RECOMPENSE_BANANE//RECOMPENSE_BANANE//RECOMPENSE_BANANE//RECOMPENSE_BANANE//RECOMPENSE_BANANE//* [ad lib]... I take advantage of finding my mental abilities more or less normal after this unusual experience to advise you, precisely, this experience. Simian interface is a game that does not pay a mine at all, but yet proves to be extremely satisfying the time that is devoted to it. The trailer well announces the color and is therefore quite representative of the game: you play with the shapes and colors offered on the screen, and you find a logic to go to the next screen, and in fine to the sacrosanct banana that will delight your taste buds VI time to move on to the next series. It is quite fascinating to observe the interaction between the mouse and the different geometries drawn on the screen. Each will react differently to your movements, and the search for a coherence born of chaos would satisfy a truly primary need to put order in things, and give this little pleasure certainly vain, but so good to have dominated the space of a second an unspeakable Bazaar. It will take several forms, never complicated: squares, rectangles, cubes, lines, Scottish fabric (Yes Yes). It's crazy all we can do with three pixel bits. And for the most gifted/curious/hungry primates of us, each series will propose a hidden Enigma, sometimes not obvious to find (I discovered the concept of puzzles hidden purely by chance, my neurons to banana were all emmouted). Finally, the most addictive will be filled by a scoring mode and an infinite mode, unlockable in the course of the game. All using tables created proceally for endless hours of manic happiness. Well, objectively, I went around the game and its successes in 66 minutes. But there's nothing to stop a game from being relaunching from time to time for fun. Well, that's it. Friends of geometry and established order, go!
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