Simple Ball: Extended Edition reviews

Translated by
Microsoft from Russian
"Classic hardcore arcanoid with interesting bonuses and advanced physics is back on personal computers with new graphics!" From The classics there is only a word left. Interesting bonuses... Well how to say... I have something to say about advanced physics. Yes, you can close your eyes to the "new graphics", the unfortunate design solution (we will install you monitor in the monitor, so you can play the game while playing the game) and the worthless viscous Kat. Scene before the game... But PHYSICS... Guys, the creators of the game skipped absolutely all the lessons of mathematics, geometry and physics. That'S why, meet! Great, your mother, the rank! The Holy Rand will decide where the ball will go, after a collision with a wall or a brick. And If you beat the ball into the wall, do not be so sure that it will fly farther up... It can head straight down! Hardcore? Naturally! !!!! Is it Really so hard to make the simplest, most simple, dumb arcanoid with bricks, racket, ball and the simplest geometry at the base of the game? WHY is that all? Why do we always get confused 3D-format, moving cubes, soaring skateboards with fire, Vyviglazny backgrund and squalid design? Why Reinvent the wheel? Why not just make a classic arcanoid? The Sleeve is simply... Even for that cost.
Translated by
Microsoft from Russian
Product received for free I write this review with a heavy heart, because I got this game as a gift from the developer, but with all the desire and I can not tick the "recommend". So, what's in front of us? The Authors position this game as "hardcore arcanoid". I am a fan of arcanidodobnyh games, but apparently we have different notions of hardcore. On the one hand-it is really difficult to play. Not because of hardcore, No. It is Difficult to play because of glitches-when the ball flies out of the field, and you remain standing immortal and unable to do something-it's hardcore. When the color effects irritate, and epileptic probably and kill can-it's hardcore. When the very basis of the arcanoid-the angle of incidence is equal to the corner of reflection-is not respected in this game-it's bloody hardcore. Yes, the ball flying up at the impact of the horizontal wall can bounce down-Physics for the weaklings! When part of the blocks on the screen can be adjusted to other blocks-it's hardcore. When on the screen it is impossible to make out what the paverap on you flies-it is also hardcore. And when "positive" peacocks are sometimes more harmful than "negative"-it's still a hardcore. But on the other hand-the game is boring. When you get used to and adapt to glitches and "features"-to play just and boring. The Number of lives and points is reset at the beginning of each level, so that the effect of "passing" the game is not special. It makes No sense to strain, still in the next level first. The level Design does not shine with variety, it is concentrated despondency. Over time, you already rejoice in the fall of the ball-because it means that it will be possible to stop at last to play. Even running from time to time achievements do not give the game any interest. Yes, I write "running" because they are performed by themselves, without visible effort on the part of the player, and sometimes even unclear, for what you got another Achachika. I already said, I love the Arcanido-like game, and it was the first time I was bored to play such a game. Well and a spoon of honey-the developer really tries. The bugs are Ruling, something's up there, finishing up. If The butt is enough-can be a game over time and lead to a proper state. Compared to what was in the beginning-progress is evident. But I still can't recommend this game to fans of the genre. That's my sadness.
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