Six in the Chamber
About
in this seething cauldron of vice and depravity.”
-The New York Tribune on the Wild Wild West
The Wild West was a lawless place ruled by violent thugs and bandits. The Wild West of the underworld is a concentrated, amplified echo where only the most vile and villainous figures of the American frontierlands were banished.
Six in the Chamber imagines a version of the afterlife that mimics the real-life American 'Wild West'. Follow the story of a fallen bandit, betrayed by his villainous brothers-in-arms. After being killed and left for dead, the fallen bandit found himself in a violent afterlife not dissimilar from the world he left behind.
After years of waiting, those who betrayed him have joined him in the underworld. Claw back the soul that was stolen from you and enact your revenge on those who you once believed to be the only who had your back.
The game is still a work in progress. Any feedback is appreciated. “Never run a bluff with a six-gun.”– Bat Masterson
WASD - Move
Space - Dodge
Left Click / ctrl- Fire
R - reload (pistol only)
Escape - Pause
“Can’t you hurry this up a bit?I hear they eat dinner in Hades at twelve sharp,
and I don’t aim to be late.”
– Black Jack Ketchum
Game Design and Programming - Finn Tanner
Main Theme and Music by - Steve Oxen
Music and Sounds from - Feyslian Studios (edited)
Soundscapes from - Burgh Records (Main Menu)
Soundscapes from - Michael Ghelfi (Canyon)
Sounds from - Dredile (edited)
Soundscapes from - Orange Sounds (Train)
Soundscapes from - Videvo (Rain)
Full gameplay video: