Skee
About
A simple procedurally generated 3D downhill skiing game made from scratch in one sitting.
Made to demonstrate the mechanics of a basic procedurally generated endless running game/skiing simulator.
It also demonstrates how you can hard code animations in Unity.
The player model displays multiple "animations" according to user input representing the motions of skiing and depending on the direction of movement or when jumping, crashing etc.
These are written and controlled in scripts affecting the individual game objects that make up the avatar's equipment, limbs, torso, and head etc, as opposed to using animation assets and animators on a rigged character model.