Average Playtime: 2 hours

Sky Nations

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About

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.
Platforms
Release date
Developer
Damaged
Publisher
Damaged
Age rating
Not rated
Website
http://skynations.net

System requirements for PC

Minimum:
  • OS: Windows Vista
  • Processor: 2.3Ghz Multicore CPU or better.
  • Memory: 2 GB RAM
  • Graphics: Modern Dedicated GPU with Shader Model 3+
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 100 MB available space
  • Sound Card: Intergrated or Dedicated Soundcard
  • Additional Notes: Minimum requirements may change through game updates.
Recommended:
  • OS: Windows 7 or above
  • Processor: 2.3Ghz Multicore CPU or better.
  • Memory: 4 GB RAM
  • Graphics: Modern Dedicated GPU with Shader Model 3+
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 1000 MB available space
  • Sound Card: Intergrated or Dedicated Soundcard
  • Additional Notes: Recommended requirements may change through game updates.
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Last Modified: Apr 22, 2019

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Sky Nations reviews and comments

Translated by
Microsoft from Russian
Early Access Review is a Pretty good toy in early access. Online. The dedicated server files are available. The toy Itself is a sandbox with the construction of flying ships:) Support of worlds (in each there are some beacons from which it is possible to teleport in others). In the worlds there can be different modes from FREEPVP with free destruction of the world up to without PvP and destruction of the world. In General, Gluchnovataya, with a heavy start (the help is unintelligent, studied all the method of poking.) but a good and fun toy. P.S. Russian language IS not supported. At all. What is introduced by Russian letters-will be krakozazami. If you want to write in the chat (albeit on a transliteration) and enter normal nickname-set in the operating system by default English language. P.P.S. Later I'll review how to spank the first ship. If you have any questions but the review is not ready yet-write here in comments. I'll answer.
Translated by
Microsoft from Russian
Early Access Review Who is interested to offer together to run on the Community 1, together we will understand. Contact Russian Sky Clan players. (or me in PM) But in our sector do not go-turrets will carry. On the second Ppz some, constantly private fly.... Ksta Razslaves wrote in the last update about a large number of Russian and Japanese (1/5 all players), so entered the appropriate fonts (in fact, did not enter), so that maybe in the future will appear Russian version. And the game in general is similar to the mixture of Rasta and Hans of Ikarus in the style of the lane. The Main difference from the lane is that 100% private here is dumb and from the Griferov rescues or base-fortress or rep (on it the weapon shuts down). 2 minus current, little content and a lot of bugs. If you cannot switch the keyboard layout in the game, change the layout to be downloaded by default. I will tell the current for the seven "start"-> "control Panel"-> "language and regional standards"-> Tab "Languages and keyboards"-> Button "Change keyboard" then logoff/reboot.
Translated by
Microsoft from Russian
Early Access Review And I'm disappointed with the purchase. The Game offers much smaller features than shows in previews and descriptions. The Flying pieces of dirt look shabby and spoil the impression. Just so fly-there is no point: the whole world is a void of useless pieces of sushi, which is almost nothing. The Only thing you can do is upgrade the ship and fight. And here as always-in the game a little content-because there are few players, few players-the game is absolutely nothing to do. The Game will turn into, too, in what has evolved guns of Icarus. The Whole "open world" and "sandbox" are not needed if there is nothing to do in this open world. The Only thing that remains is to fight with other players. And This is not an open world... Never... The Game desperately needs to refine the concept of the surrounding world and the goals of the game itself. There should be several Goals. It's an open world! Building boxes of dirt is not interesting and pointless. The world must somehow live. Having Flown on islands-I have understood, they all are identical and where to be-on the ship or on an island, anyway. Some fights are not enough-here all complain about the lack of players on the servers-so where do they take it, if the game has nothing to do but kill each other? It's Very silly to make a game in a dead open world where the only thing you can do is fight.
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