SKYHILL reviews

Translated by
Microsoft from French
Positives:-the very original gameplay to get off the floors to get out of the building-the craft and survival system-the varied bestiary-the different levels of difficulty-the two possible endings including a secret-interactions with the environment-the random side of the levels... Negative points:-... Which is sometimes very penalising! -A lack of objects and resources to fully utilize the craft-the die & retry system a bit painful-too bad the architecture of the floors is the same! -Fairly short lifespan-music band absent in conclusion... Skyhill is a very nice little survival-horror to play. Here no head, we go down the stairs, we try to survive by killing the monsters that show up to us and above all we try to get out alive! However, it will not be necessary to do anything especially at the level of the craft to hope to draw its PIN of the game. Given the totally random levels, some parts will appear much more complicated than others and this is where the rub hurts! Indeed, it is possible to fall on a totally impossible part because very poor in craft or because the monsters are legion or, on the contrary, much simpler because these, for example, are few and weaker. So luck plays a leading role and it's a bit of a shame. Skyhill still travels with ease thanks to its many positive points! There is a small addictive side to always want to go down lower to discover a new piece and thus get closer and more to the exit... A top floor and I will eat... Edge * l, what is this crazy Monster?! > > 14/20
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Translated by
Microsoft from French
I DO NOT RECOMMEND IT!!!!!!!!!!!!!!!!!!!!!! I've only played this game very little time, 28 minutes and I never finish them, so normally I shouldn't do any evaluation on it. But I have decided to trangress my tacit rule, because I do not understand how so many people can enjoy this game. I start by talking about the script. The character to specifically ask for a room with integrated biological protection and its no one gene. I want some customers to be eccentric, but at this point, it's still a fortiche. I hope at least that he has to pay extra for his. The zombies are all the same and the attack, Dodge or protection movements are exactly the same. In this game the zombies are smart and fortunately because otherwise all the characters of the game would be c.o. n like the moon. Since when has a "hero" been well enough to not even be able to use a broom handle? I say zombies are smart because my character to find a cell phone and he gets messages. To joy, I am not the only one in the galley, there are others. Hey no, he's a zombie capable of using a damn phone, sending messages, consistent and preparing an ambush. If you add to his, the 20 Q. I points of your characters, makes it completely stupid, that if you go into a room with a zombie, you can not flee it and the lack Clar and net of equipment, you get a game laughable and unplayable. Your character can not make anything if he didnt have a workshop and unfortunately they are rarer than water in the desert. So if you are on the 60 floor, you have to go back to the 100 to be able to make an object if it was only its, its going, but at each room past your character loses a unit of food and seen that the hotel is create procedurally , you are as lucky to find food or a useful object as to win the lottery and the euro million the same day. So prepare yourself to die very regularly, this game dares to say RPG style. It's anything, the game is a pure and hard death-and-retry. The worst is I think, how the game does not care about your g.u.e.u.l. by not putting you the easy difficulty only after you have abandoned or lost your first part. "Are you too lame to be successful in normal mode? Then I'll give you the easy way. " It's okay its going to crap, a game that takes itself too seriously and that do not pose any question like this one does not deserve to be played.
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