Slay the Dragon (itch)
About
A game for the Slow Game Jam. See the Dev Log for detailed updates.
Programming, HUD, and platforms by FlyingKatsu
Original character and item art by Qun
Music: "Overworld" and "The Pyre". Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Current placeholder tileset by Kiira
StatusComing Soon:
- Remove bottomless pit when items fall in tunnel warps
- Particle effects for squirt gun and firebreath
- Smarter hero AI
- Smarter dragon AI
- Accidentally overwrote 0.7.0 version to Tamadachi 0.1.0
- Re-uploaded Version 0.7.0 as 0.7.1
04/09/17: Demo Version 0.7.0 (Slow Game Jam Submission)
- Dragon can be hurt and killed
- Food fed to dragon get removed from game
- Hero can be hurt and killed
- Heroes respawn
- Heroes and Dragon react to being hit
- Win by slaying or feeding the dragon
- Additional ending messages based on how you play
04/02/17: Demo Version 0.6.0
- Animated player character
- Animated dragon that you can feed
- Expanded level map
- Sword swinging
- Win the game without using the secret end screen controls
04/01/17: Demo Version 0.5.0
- NPC Heroes with faked pathfinding
- Fruit and Meat are edible
- Gold is collectable
- New HUD with controls, Hero log, status counters
- Temporary secret end screens with [P], [R], [T]
- Heroes and player character have dialogue bubbles
03/31/17: Demo Version 0.4.0
- Qun's pixel art items added
- Jump down from soft platforms by pressing Down/S
- Some Item interactions (drop/pickup, labels when nearby)
03/30/17: Demo Version 0.3.0
- Larger level map
- Custom 2D Collisions
- Triggers that warp player from one end of the map to the other
03/29/17: Demo Version 0.2.0
- New tile map based (roughly) on level design
- Clamped velocity, with a speed boost during falls if Down/S is held
- Soft platforms (jump through, land on top)
- Background music
- Temporarily removed HUD
03/27/17: Demo Version 0.1.0
- Added scene swapping for alternating asset packs
- Added placeholder tile map with assets from Sprite-Boy
- Added HUD with control info
03/27/17: Demo Version 0.0.0
- Experimented with Superpowers Tile Map colliders and Sprite animation
- Camera follows player
System requirements for Web
Last Modified: Jan 9, 2019
Where to buy
itch.io