Translated by
Microsoft from Spain
Microsoft from Spain
A game that if polished could be a juegazo, unfortunately the developer opted to pass completely the game.
The Stealth System is horrible, to go to the open also does not work well, the enemies have respawn illogical by the map causing that you can not progress correctly, the skills do not improve them because it does not serve anything because it fails everything in itself.
I thought it would be a game Molon to hunt vampires and monsters but turned out to be a deficente product which was abandoned.
Translated by
Microsoft from Dutch
Microsoft from Dutch
Slayer Shock is a game inspired by Buffy (the Vampireslayer). The game is episodically built, you have a limited number of days per season until the next big attack, and every night you can choose from a number of missions to perform. The different environments are generated in a procedural way, so that each environment is unique. By finding coffins during a mission, you earn points that you can use to buy weapons and ammunition. By collecting vampire dust (by killing opponents) you can investigate new weapons, skills and the great end boss of that season. If you don't, you're less likely to versaaln the boss. Success or failure of a mission has effects on the number of vampires in a given area. If it is too much, then that part of the city is lost.
In theory It is an interesting idea and the retro style I can also appreciate. Everyone who knows the series knows that Buffy is a heroine with two faces. At Night She is a successful, monster-dreaded vampire hunter with super powers and during the daytime she is a regular schoolgirl who has to answer constantly because of truancy, aggressive behaviour and bad figures. And as a result, the hair no longer manages to become popular or to find a normal boyfriend. All of This is naturally caused by her nocturnal activities, but she can't tell anyone, except a few good friends.
Of all this, only the nightly activities are preserved. But of the super forces that Buffy had in the series, nothing remains. You're not super strong, you can't run super fast, jump high and feel weapons generally weak. Ammunition is scarce, so long-range weapons are largely useless, especially since it is too easy to miss. Sneaking is Also very moderate. There is no indication on the screen if you are hidden, but also not when you are seen. There is little variation in mission types and enemies, so certain mission types are very similar. There was a single Halloween update in October 2016 with new opponents, mission types and weapons, but that's not more than a bandage on the wound.
All in all, Slayer Shock feels a demo in which you get an idea of what the end result should be and not as a fully worked out game. There is too little interaction with your fellow students, the storyline is too undressed and the missions are too repetitive. If the bosses had been more unique and you had a life during the day (e.g. in the form of a visual novel) then it was best to have been a nice game. However, I cannot recommend it In its current form.