Average Playtime: 1 hour

Slice, Dice & Rice

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About

Slice Dice & Rice is an indie fighting game with no health bars. Inspired by Bushido Blade, it revolves around the idea of finding an opening in opponents defense and ending the round with a single, clean hit. Gone are the tedious hit points – each scratch impairs your movement, every wound might be your last.



Gameplay
Our goal was to make fighting games accessible to anyone. An intuitive set of basic abilities allowed us to remove the need for memorizing inputs and move-lists, while retaining the complexity. Moves can be canceled to feint an attack, hits can be parried or dodged, and they can clash with one another. This creates a mind-game heavy gameplay, one that mimics real samurai showdowns



Characters and Stages
You can play as one of 8 characters, all with their own stories and unique fighting styles. Game’s cast offers many variations of gameplay, from a swift monk using only his fists in battle, to a muscular lady with a giant sword that compensates speed and mobility with endurance during her attacks.



Fights take place in alternative version of Japanese underworld and features 6 unique stages with hand-drawn textures.







Release date
Developer
Arc System Works
,
Dojo Games
Publisher
Arc System Works Co.
Age rating
17+ Mature
Website
http://dojogames.pl/

System requirements for PC

Minimum:
  • OS: Windows Vista / 7 / 8 / 8.1 or newer
  • Processor: Core 2 Duo 2.4 GHz
  • Memory: 2 GB RAM
  • Graphics: GeForce 9800 GT with 512 MB RAM (DirectX 10)
  • DirectX: Version 10
Recommended:
  • OS: Windows Vista / 7 / 8 / 8.1 or newer
  • Processor: Core 2 Duo 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: Vidia Geforce GTX660 with 1 GB RAM (DirectX 11)
  • DirectX: Version 11

System requirements for PlayStation 4

System requirements for Nintendo Switch

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Last Modified: Sep 17, 2019

Where to buy

PlayStation Store
Nintendo Store
Steam

Top contributors

Sinkler

2 edits
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iBarin

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Slice, Dice & Rice reviews and comments

Translated by
Microsoft from Russian
My First impression when writing a review: HATE why? Because some kind of * * * * * * * was used by Bushido Blade. This fighting game is not even close to mentioning the great fighting in the style of one_punch. What was in Bushido = = = = = = = = = = 0) 20 characters!!!! At the beginning of 6, but as the companies move (and each character has its own unique story), you are given the control "friend" of the hero and if you do not accumulate and did not kill, a friend becomes available in the menu of character selection. Next, play for DRUG1, you will open drugam2, etc. Each character was interesting. A) There were 5 types of weapons. B) Three racks each weapon (+ a special stand with a sword in the sheath, a pair of wakizashi, as well as 2 special Persians with a flamethrower) In) Vertical and horizontal blows differed from (naturally and from a rack) direction of movement (standing on a place, forward, backward, movement Sideways, as well as running and hitting on the run) + special strikes, which were the raisins of a particular character. + + Each character had something in his bosom that he could throw. From a simple syryken, to a wakizashi. This is a feature of each character P.S. think to throw a frog-it is useless? Thought so too. But it turned out that any girl with a squeal would throw a gun and would wave her hands:D D) Gosh, it was 3D (e) The horizontal strike was blocked by a blow on the vertical and vice versa. If you hit the block with the same key as the enemy's hit, then your character either folds, or strongly throws (which is often a subsequent loss, as long as you are in the way, the enemy will have time to inflict a deadly attack. G) There were special variants of murder with capture (which were blocked by the timely pressing of keys.) H) could lay down the weapon and "surrender in the spirit of a true samurai". What happened to the inspired: = = = = = = = = = = = = = = = = = = = = 0) 10 characters. (of which 2 is hidden) A) each character is unique and it is Nifiga not a plus. The uniqueness of the combat style is affected by unequal conditions. In Bushido both sides honestly knew that who can and blows were equal. In a duel won the one who has better protection. B) * * * * * * * * * * * * THREE STROKES!!!!! Three!!!!!!!! THREE STRIKES!!!! AAAAAААА... and protection on a separate key. AAAAAAAAAAH!!!!!!!!!! I'M MAD. What did they write? "We were inspired by the example of Bushido blade"?! Yes, it's like coming to the memorial and imposing a pile on the grave of the memorial. C) 2B. No frills aside, running.... And even go back to the enemy!!! Heroes automatically unfold on each other even in the impact.... This is... No words.......... If you put aside my hatred, forget that what they were inspired (probably glue and other psychotropic substances), in general, the game is not a fish is not meat... and Fig. Just quick cooking rice. Brewed a sachet, 15 minutes and engage in more interesting things. Because I was burned with the mention of Bushido Blade, put my finger down.
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