Slice N' Dice (Justin DaSilva)

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About

Slice through waves of enemies in a cursed casino with your trusty Dice Sword - after a few swings, the sword will re-roll and change how you play!

Created in Unreal Engine 5 for the GMTK 2022 Game Jam with the theme of "Roll of the Dice", developed in a span of 48 hours. 

My Role:

During this game jam, I was primarily responsible for building a Room Management system to handle spawning waves of enemies where the number of enemies increased with each wave as well as the GameMode and Win/Lose condition. 

I also helped implement a couple of the abilities including the attacking and dash abilities using Unreal's Gameplay Ability System (GAS).

I also added a cell shader post-process effect to help the visuals pop a bit more.

Unfortunately, we submitted the game last minute which led to a mistake where we forgot to actually submit it as part of the jam.

Controls:

- WASD - move

- SPACE - Dash (when available)

- LMB - Attack

- ESC - Pause

 Credits: 

Programmers: Ryan Rose, Justin DaSilva & Marcelo Argão

Game Design & Testing: Reefat Bakht 

Enemy Character Design: Artendy Malik

3D Artist & Animation: Charlie Collings, Gabriel Wills & Brendan Emberson 

UX & Graphic Design: Ben Connolly 

Sound Design & Music Composition:  William Bertiz & Chansu Music

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Justin DaSilva
Age rating
Not rated

System requirements for PC

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Last Modified: Jan 16, 2023

Where to buy

itch.io