Slice N' Dice (Justin DaSilva)
About
Slice through waves of enemies in a cursed casino with your trusty Dice Sword - after a few swings, the sword will re-roll and change how you play!
Created in Unreal Engine 5 for the GMTK 2022 Game Jam with the theme of "Roll of the Dice", developed in a span of 48 hours.
My Role:During this game jam, I was primarily responsible for building a Room Management system to handle spawning waves of enemies where the number of enemies increased with each wave as well as the GameMode and Win/Lose condition.
I also helped implement a couple of the abilities including the attacking and dash abilities using Unreal's Gameplay Ability System (GAS).
I also added a cell shader post-process effect to help the visuals pop a bit more.
Unfortunately, we submitted the game last minute which led to a mistake where we forgot to actually submit it as part of the jam.
- WASD - move
- SPACE - Dash (when available)
- LMB - Attack
- ESC - Pause
Credits:Programmers: Ryan Rose, Justin DaSilva & Marcelo Argão
Game Design & Testing: Reefat Bakht
Enemy Character Design: Artendy Malik
3D Artist & Animation: Charlie Collings, Gabriel Wills & Brendan Emberson
UX & Graphic Design: Ben Connolly
Sound Design & Music Composition: William Bertiz & Chansu Music