Slime Knight (Dalton Hyde)
About
Our game is an on-rails experience where the player controls several slimes with a single controller and can combine them in unique ways to overcome obstacles and challenges
Slime Knight is a gameplay prototype where a dungeon slime realizes that the lack of unions and support for dungeon monsters is not enough for them to risk their life-fighting adventurers. The slimes then begin to flee the dungeon and its angry king, who chases them towards the exit.
The Slimes can move Forward, Backward, Left, and Right. By switching the position of the slimes in the gamespace, the player can overcome different obstacles.
The Red Slime: Cuts through vines, takes damage from projectiles
The Blue Slime: Can block projectiles and protect the red slime, takes damage from vines
The Pink Slime: Can jump over obstacles, separates when damaged back into the red and blue slime
Movement
W,A,S,D = Blue Slime
Up, Down, Left, Right Arrows = Red Slime
Either Movement Control Sets, Space Bar to Jump = Pink Slime
Prototype Made During the 2021 GMTK Game Jam
Combining Slimes
Controller = L-Trigger (when close to each other)
Keyboard = Q (when close to each other)
Separating Slimes
Controller = R-Trigger
Keyboard = E
Design
Christen Van Allen - Project Lead
Dalton Hyde - Lead Designer
John Adams - Tech Designer
Bertan Buyukozturk - Tech Designer
Steven Lenard - Tech Designer
Sarah Seckinger - Level Design / Lighting
Art
Katelyn McConnell - Lead Artist
Gloria Carazana - Artist
Joseph Denike - Artist
Desiree Gerlach - Artist
Dillon Willams - Artist
Programming
Jordan Martin - Lead Programmer
Wilson Gansler - Programmer
Keira Taylor - Programmer