Slime Knight (Dalton Hyde)

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About

Our game is an on-rails experience where the player controls several slimes with a single controller and can combine them in unique ways to overcome obstacles and challenges

Slime Knight is a gameplay prototype where a dungeon slime realizes that the lack of unions and support for dungeon monsters is not enough for them to risk their life-fighting adventurers. The slimes then begin to flee the dungeon and its angry king, who chases them towards the exit.

The Slimes can move Forward, Backward, Left, and Right. By switching the position of the slimes in the gamespace, the player can overcome different obstacles.

The Red Slime: Cuts through vines, takes damage from projectiles 

The Blue Slime: Can block projectiles and protect the red slime, takes damage from vines

The Pink Slime: Can jump over obstacles, separates when damaged back into the red and blue slime

Movement

W,A,S,D =  Blue Slime

Up, Down, Left, Right Arrows = Red Slime

Either Movement Control Sets, Space Bar to Jump = Pink Slime

Prototype Made During the 2021 GMTK Game Jam

Combining Slimes

Controller = L-Trigger (when close to each other)

Keyboard = Q (when close to each other)

Separating Slimes

Controller = R-Trigger

Keyboard = E

Design

Christen Van Allen - Project Lead

Dalton Hyde - Lead Designer

 John Adams - Tech Designer

Bertan Buyukozturk - Tech Designer

Steven Lenard - Tech Designer

Sarah Seckinger - Level Design / Lighting

Art

Katelyn McConnell - Lead Artist

Gloria Carazana - Artist

Joseph Denike  - Artist

Desiree Gerlach - Artist

Dillon Willams - Artist

Programming

 Jordan Martin - Lead Programmer

Wilson Gansler - Programmer

Keira Taylor - Programmer

Platforms
Release date
Developer
Dalton Hyde
Age rating
Not rated

System requirements for PC

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Last Modified: Jun 14, 2021

Where to buy

itch.io