Slime Loop

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My entry for the TriJam #189

Suck slimes into your energy pool to charge a spell and release it against the center portal. The slimes colour will determine the element of your spell: Fire, water or nature. Collect coins by using the opposite element to what colour the portal is:

  • Fire is effective against a green portal
  • Water is effective against a red portal
  • Nature is effective against a blue portal

Avoid the slimes overtaking the arena, if the bar on the right side of the screen reaches 100% you lose.

  • A/D: Move left or right
  • SPACE: Charge spell with nearby slimes
  • LMB: Cast spell when fully charged

Unfortunately, I got carried away and it took more than 3 hours to complete this project. In total, I've spend a bit more than 5 hours trying to make the gameplay work.

Thanks to all these awesome creators for their assets:

Peaceful nightfield platformer tiles by Trixie
https://trixelized.itch.io/nightfield

Witches pack by 9E0
https://9e0.itch.io/witches-pack

Animated slimes by Stealthix
https://stealthix.itch.io/animated-slimes

Portal by Ruxar
https://ruxar.itch.io/portal

Fireballs Pixel Effect by XYEzawr
https://xyezawr.itch.io/free-pixel-effects-pack-13-fireballs

Water spell effect & Wind spell effect by pimen
https://pimen.itch.io/water-spell-effect-02
https://pimen.itch.io/wind

Pixel coins by TotusLotus
https://totuslotus.itch.io/pixel-coins

Space background by VectorPixelStar
https://vectorpixelstar.itch.io/space

8Bit-16Bit Sound Effects by JDWasabi
https://jdwasabi.itch.io/8-bit-16-bit-sound-effects-pack

DOS88 Music Library by DOS88
https://dos88.itch.io/dos-88-music-library

8-Bit Sound Effects Library by Little Robot Sound Factory
https://opengameart.org/content/8-bit-sound-effects-library

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Developer
aereton
Age rating
Not rated

System requirements for Web

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Last Modified: Oct 14, 2022

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itch.io