Slime Loop
About
Suck slimes into your energy pool to charge a spell and release it against the center portal. The slimes colour will determine the element of your spell: Fire, water or nature. Collect coins by using the opposite element to what colour the portal is:
- Fire is effective against a green portal
- Water is effective against a red portal
- Nature is effective against a blue portal
Avoid the slimes overtaking the arena, if the bar on the right side of the screen reaches 100% you lose.
- A/D: Move left or right
- SPACE: Charge spell with nearby slimes
- LMB: Cast spell when fully charged
Unfortunately, I got carried away and it took more than 3 hours to complete this project. In total, I've spend a bit more than 5 hours trying to make the gameplay work.
Thanks to all these awesome creators for their assets:Peaceful nightfield platformer tiles by Trixie
https://trixelized.itch.io/nightfield
Witches pack by 9E0
https://9e0.itch.io/witches-pack
Animated slimes by Stealthix
https://stealthix.itch.io/animated-slimes
Portal by Ruxar
https://ruxar.itch.io/portal
Fireballs Pixel Effect by XYEzawr
https://xyezawr.itch.io/free-pixel-effects-pack-13-fireballs
Water spell effect & Wind spell effect by pimen
https://pimen.itch.io/water-spell-effect-02
https://pimen.itch.io/wind
Pixel coins by TotusLotus
https://totuslotus.itch.io/pixel-coins
Space background by VectorPixelStar
https://vectorpixelstar.itch.io/space
8Bit-16Bit Sound Effects by JDWasabi
https://jdwasabi.itch.io/8-bit-16-bit-sound-effects-pack
DOS88 Music Library by DOS88
https://dos88.itch.io/dos-88-music-library
8-Bit Sound Effects Library by Little Robot Sound Factory
https://opengameart.org/content/8-bit-sound-effects-library