Average Playtime: 11 hours

SMILE GAME BUILDER

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About

SMILE GAME BUILDER is a game making software. Programming is NOT a required skill! All necessary materials are included such as 3D models, graphics, music and more. NOW, all you need is your creativity!

You have a long time dream to create your own RPG?
But, you don’t know how to program?

Well…. you don’t need to!!

SMILE GAME BUILDER can make your imagination into gaming world without ANY PROGRAMMING!!!
Now it’s even better! It’s in 3D world!

These below images are other sample maps in the Editor.





SMILE GAME BUILDER contains more than 1,000 materials to choose from,
such as 3D characters, monster images, music, sound effects,
houses, fountains, animals, magic… and much more!


3D Charaters / 2D Characters


One of Terrain Blocks / One of Stairs Blocks


2D Monster Images / Character Portraits

Even more great news for 3D designers and illustrators!
SMILE GAME BUILDER allows you to import your original characters and objects into the engine!
Furthermore, there will be downloadable contents available at the same time!

In RPG games, the main character has to talk to people in order to play the story to the next step, right?



Once you place a character on the Editor, these kinds of window will appear.

Then, you just need to set their dialogues and actions!

YES, that's it!



Of course, the player has to have wonderful items to go through the journey.

However, life is NOT that easy.
You can also set some traps with these items and or other things!! hehehe



These are some particle effects that you can add to the map!

The great thing is they MOVE even in the Editor!

No worries! For the experts, you can convert these simple templates to advanced events!!
So then, more dramatic conversations or events can be everywhere!



See? We promised we did all the coding for you!

So, you just need to place objects or people on the map!

Set their dialogues and actions.... voilà!

Just like that! Simple steps!

After you placed and organized your story, here is the best part!

Test Play!!

You might want to have Test Plays time to time.
To see how the events turn out or how well the balance of the game is.
Maybe it's a good idea to ask your friends for testing!








You can distribute your game to the world and even you can sell your game!

But!
Most importantly, you will need your imagination and
creativeness to expand your ideas
and show the world what you have in mind!

RELEASE YOUR CREATIVITY!

SMILE GAME BUILDER – The Specification of the Trial Version
Platforms
Release date
Developer
SmileBoom
Publisher
SmileBoom
Age rating
Not rated
Website
http://smilegamebuilder.com

System requirements for PC

Minimum:
  • OS: Microsoft® Windows7/8/10 (32/64bit)
  • Processor: Intel Core 2 Duo processor or AMD Athlon™ 64
  • Memory: 2 GB RAM
  • Graphics: Intel HD graphics 4400 or more, Radeon HD graphics 5430 or more, OpenGL 3.0 or more
  • Network: Broadband Internet connection
  • Storage: 800 MB available space
  • Additional Notes: Performance is not guaranteed under a virtual or emulated environment.
Recommended:
  • OS: Microsoft® Windows7/8/10 (32/64bit)
  • Processor: Intel Core or AMD Athlon™ II (K10)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® 400 series, AMD Radeon™ HD 5000 series
  • Network: Broadband Internet connection
  • Additional Notes: Performance is not guaranteed under a virtual or emulated environment.
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Last Modified: Apr 22, 2019

Where to buy

Steam

SMILE GAME BUILDER reviews and comments

Translated by
Microsoft from Deutsch
Small, fine program for Creating JRPGs in 3D. Pro:-3D Environment and 3D Combat System: The World consists of Voxels and 3D Objects. Recently, this also applies to the Combat System, which can take place on self-selected Maps or on ready-made maps that can be selected as a Background. The Characters can be both 3D and 2D Sprites, depending on what you choose and have visible Equipment in 3D Mode. The same, except for the Equipment, also applies to the Monsters. -Very easy to use and clear: The Editor is very clear and logically divided. Maps are very easy to paint with Voxels, similar to the RPG Maker And then with a few clicks with 3D Objects and Events. The Events can be visually edited as a Flow charts or as Lines of code and Do not require any Programming Skills. -Add your own 3D Assets: You can integrate your own 3D Assets into your Game, Which you have created with Blender, Maya or something. These must be in FBX Format. You can also use 2D Graphics for Monsters, Characters, pictures, Etc. These are in PNG Format. The Voxels for the Landscape are also easy to create. For this you basically only NEED PNG Images in a certain Form, so that they are tickable and serve as Textures for the Voxels. This makes it relatively easy to create unique Worlds. -insert your own Sounds: Music and Sound Effects can also be imported and must be in OGG Format. -a wide range of Possibilities: The Engine offers a wide Range of possibilities to showcase its History. This ranges from the typical Text Boxes for Dialogues, with displayed Character images for the Emotion, to movement events and Camera Movements that can be created via events, to various Animations for the Characters and Particle and Combat Effects that are used in Can be played in the World. The Latter, however, requires a certain Need for some Familiarisation, since particles, for example, Cannot yet be processed internally. But there are already plenty of Particle effects pre-installed for Weather Events, Fire etc pp. Cons:-No Script tool: Unfortunately, no script tool Is integrated in the Editor for Expansion with Plugins. Unfortunately, this means that some Freedom is lost, but then you do not have the Problem of Incompatibility of individual Plugins with each other. -Some Features Are still missing mMn: The Range of Functions is already huge, but mMn still lacks a few important Functions. Especially moving other Events over an Event, which is not possible at the Moment and Makes Cutscenes a bit more complicated, because you have to control everything via parallel processes and no Battle Animations can be played on other Events. Only on the active Event and the Player. So You have to do everything about parallel Processes. -No Editor for Battle Animations: Too bad Actually, because those are very important for the Fight. I think you can create your own Animations, but this is quite complicated and requires a lot of Trial and Error. Conclusion: The SMILE GAME BUILDER IS Basically RPG Maker in 3D with a few Limitations (which may be lifted by subsequent Updates). It'S a Lot of Fun and easy to use. Anyone who can ignore the Above-mentioned restrictions and enjoy creating a Game with Simple Steps to tell their Story is well served with SGB. The Games can be compiled into a .Exe application rig for Windows and can even be used commercially if you don't Infringe Copyrights (when using third-party Assets). However, If you want to create Professional Games, you should resort to another Engine such as Unreal, Unity or the like. Nevertheless, SGB can be used to create great JRPGs, which can be individualized by Importing your own Assets and ultimately they often stand or fall with the Story they tell and for that SGb already offers a Lot of Features to this Story. To be able to Stage properly. YOUTUBE An Overview of the Trial Version and short Tutorial for Cutscenes https://www.youtube.com/watch?v=PcL7KozdzAg https://www.youtube.com/watch?v=r8EWA7mFwD0
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