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About

The loneliness

An experimental platforming game about a lonely robot that found itself on an abandoned planet, with only a camera in its disposal. The game was developed and released by the independent studio Retro Affect in 2012.

The story

The player controls a robot named Pic with simple movements: right, left, jump and duck. The gameplay is about solving puzzles of increasing difficulty. They must be solved using the camera. The player is also controlling the viewfinder with a mouse to take a picture of the in-game items. After the photo is taken, the item disappears from the virtual world and is placed in the camera's memory. Further with it, it is possible to make various manipulations like paste it to another part of the game world to overcome obstacles. In addition to moving, photographed objects can be rotated as the player like.

Key features

The player can photograph absolutely any object, both living and non-living. For one hundred percent completion of the level, you can get an additional reward. There is no plot as such in the game; only a single campaign is available for completion. It consists of more than 100 unique levels, which are divided into four different biomes. Each level can be additionally completed once again just for the sake of searching for hidden collectibles and secrets.

Platforms
Metascore
74
Release date
Developer
Kyle Pulver
,
Studio Madeleine Chai
,
Retro Affect
Publisher
Kyle Pulver, Studio Madeleine Chai, Retro Affect
Age rating
Not rated
Website
http://www.retroaffect.com

System requirements for Linux

Minimum:
  • OS: Ubuntu 16.04+
  • Processor: 2.0 GHz Core 2 Duo
  • Memory: 2 MB RAM
  • Graphics: OpenGL 2.0
  • Storage: 200 MB available space

System requirements for PC

Minimum:
  • OS: Windows Vista or higher
  • Processor: CPU: 2.0 GHz Core 2 Duo
  • Memory: 2 MB RAM
  • Graphics: OpenGL 2.0 or DirectX 9.0c
  • Storage: 200 MB available space

System requirements for macOS

Minimum:
  • OS: 10.10+
  • Processor: 2.0 GHz Core 2 Duo (64 bit only)
  • Memory: 2 MB RAM
  • Graphics: OpenGL 2.0
  • Storage: 200 MB available space
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Last Modified: Jan 6, 2023

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Par for the course
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Snapshot reviews and comments

Translated by
Microsoft from French
I play on Linux. Linux version: BOF... The game a platformer puzzle with a mechanical cut/paste on active objects. The graphics are correct, the music is nothing memorable, I even found it quite annoying on some levels. The sound effects of explosions are really painful when you spend too much time in a level that has. The mechanics are interesting and working well, new concepts are introduced regularly, but unfortunately, the vast majority remain only a few levels before they will never be used again. shame! The majority of the levels are easy, some have several solutions. Replayability, achievements achievements are as expected given the content: collection of all objects, and speedrun. The speedruns are for the vast majority easy, but some levels are calibrated really harder than the others, and as you have to start every fail, these more difficult levels quickly become painful. Fortunately, there are few:). In short a puzzle platformer rather nice, if one excludes some frustrating speedruns. I can not recommend it saw the problems on Linux, but if you play on another platform, why not. GNU/Linux the Linux version works well, except three "small" things:-it is impossible to copy/paste the wind, clouds, and clone PIC. So much of Chapter 3 is impossible, and the last two levels of Chapter 4 also. They are not necessary to complete the game, but if you hunt the achievements, it is impossible to make them with the native version. The game works very well with wine, I did the levels that I lacked with. -Two achievements do not work on Linux (but work well with wine). -Controllers are recognized, but pose a problem for cutting/pasting: it is on the same trigger... You can fix it with xboxdrv, with the following options: "--mimic-xpad--trigger-as-zaxis", then cut is on a trigger, stick on the other. I think there's no way to do the speedruns to the gamepad that said, so I played it on the keyboard/mouse. There is a horrible tearing in full screen (and the game makes a real full screen, not a windowed full screen without decorations, so the pipeline composition of NVIDIA is zapped), so I played it in windowed. It is not only on Linux, the Windows version suffers from the same problem according to the forums. OS: Linux Mint 18.3 x64, MATE Edition. Hardware: I7 7700K OC @ 5Ghz, NVIDIA 1080GTX, 32GB RAM. Screens: Dualscreen, 1x 4K & 1x 1920x1200, single screen X.
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Translated by
Microsoft from French
Beautiful indie game. A new way to solve puzzles in a game. As you know it is an independent game. Programmed by retro affect. http://retroaffect.com/gameplay exploits both the keyboard and the mouse. It offers a share of equal importance to both devices. It is a puzzle game that will ask just as much to be a little smart to solve problems as to have talent (skill) to pass some difficult places. Even in the production of solution that will require the 2 qualities. So the PC gameplay requires to be mastered to progress in the adventure of the game. The interactions are predominant, you will always have to ask some questions relating to the placement of objects. The game is made up of many challenges. Among other things these start with "finish all levels of chapters" until you finish the "counter-watch" (very difficult because the times to beat are optimized in the sense that you do not have the right to error). In addition, it will be necessary to take "special shots" (exploration is put forward) at each stage, through the collection of all the stars. As for the latter, the skill is paramount, not forgetting to cite the ingenuity required to achieve it. In particular situations, you will have to consider the physics of the game. I emphasize this, many of these situations will force you to "work your cliché *". Without going further by explaining how they will have to be "worked", "prepared", because all the subtlety of the gameplay is there. I leave you the care to produce the expected result by SNAPSHOT ^^. You will also need to combine the techniques acquired. As for the ambience. Chapter 1 is particularly beautiful. The graphics are nice to watch (see JVC screenshots). Overall the music is in harmony with the decorations. They are not irritating to listen. To conclude, there are 4 chapters + one ending. You will have to take up (if you please) all the challenges I mentioned in my description. The "time trial" is really hardcore! to the limit of the achievable. So lovers of difficulty will find their interest. I put 18/20 because this game is possesses so many strengths, it is an indie game. Deserving. Word that summarizes SNAPSHOT: surprising. Added: regular seasonal specials are available in steam. Think about watching. The game is currently at 5 euros (until 27 November 2012). This will not be the last temporary discount. Enjoy. Snapshot: basic element of the gameplay of the game, it is a photo taken. REDIT always as good/always good!
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