Snik reviews

Translated by
Microsoft from French
Sniff. Snik, released in 2015, is a puzzle game where you have to collect orbs avoiding traps. The game is composed of 24 levels, for a lifetime of about 1h, or more, if you want to achieve perfection and win all the stars of the game (depending on the number of strokes used and the time set to finish the level) the gameplay is very simple. You control a blue-black ball with the click of your mouse, I mean that you have to click where you want your ball to go. All this by avoiding all other balls other than those that are gold-coloured. There's a level where you'll have two more balls that will levitate around you, but you'll never see them again after. Damage. The game is hard enough because the Hitbox does not forgive, and in the last levels, there are quite a few dangers to be taken into account at the same time. But once the gameplay is mastered, it ends well. The music is basic, and quickly cut and replaced by the one of our choice. The 100% is easier than it seems, because it is enough to finish the levels, no matter how many stars won, contrary to what the description of the successes says. A good game of thought, quite demanding, but that is done very well once the timings understood and assimilated. ____ If you have found this evaluation useful, come join our curation page!
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Translated by
Microsoft from French
Quick notes: v. 0-I barely played it is true, so see what is like a small comment, a few notes... I consider myself as someone particularly calm, posed, I have to do 1 rage quit every 3 months (if so, my friends can attest) but this one, this precise title... He's triggering me access to violence in less than 20 seconds, start stopped! I made sure by having him tested to a comrade sharing my library (a lucky?): Ditto for him. By talking about it, I came to the conclusion that if computers were playing video games themselves, then it was Snik that they would play. Snik proposes to move a point on a flat surface with other points. There are 2 kinds of points, good and bad. You have to pick up the vouchers and avoid the bad ones. More boat than that... But between the sensations of movements that you will have (ruthless, ultra precise and rigid (not to mention the most precise Hitbox of the genre) and the diabolical mobility of the animated obstacles... It makes me want to scream or eat my keyboard. If it looks simple on paper, it is! But Snik indicates 2 markers in each level: the number of moves, and the time. These are theoretical limits, you can go very well to the next level by exceeding these counters... But, I know that we are many in this case: to see this demand and not to reach it, it is unsustainable! So here, submit to an ultra-low limit of movement (even a micro-stop, implies a new movement) and a Chrono that seems impossible even if there were zero obstacles. It drives me crazy, this game does not want to enter the race of these games that wanted ' the hardest of the world ', at the bottom we can cross without taking the head unless we feel bound by these cursed numerical limits movement & time... Finally, I would say that if you do not have a donation, finish a level by staying in the ' nails ' should ask you several hours, time to assimilate the rhythms of the movements of obstacles and determine a course that in ' x ' displacement allows to harvest all targets (-: feel free to react, whether for a question or to report an error--Smithfield add me, if...! Critics: the rules
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