Average Playtime: 1 hour

Snow Fall

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Incredible evil has attacked your world. Destroyer of the worlds that absorbs whole galaxies. There is only one way out - this is to stand up for protection and destroy the "Destroyer of the Worlds." LEVELS 18 fascinating levels that include 5 biomes. Remember - every biome is a style of passing the game and environment. With each level your skill will increase more and more. In the final level, you have to fight with the main villain - Destroyer of the Worlds. CRAFT AND WEAPON Collect elements on the levels and create a unique weapon. But remember, if you die, that weapon will disappear. Craft elements: Metal x3 = chip Chip x3 = Charge Crystal x3 = Shard Craft weapon: Metal + metal + chip = rifle Metal + wood + gear = automatic rifle Metal + gear + board = machine gun Crystal + board + gear = laser rifle Shard + board + pinion = laser machine gun MANAGEMENT b> Full joystick support and keyboard control. Do not forget about learning the game, when you first start the level. Key ASD for aim, reload and shoot,arrow buttons for move. FEATURES: b> ❄ 8 bit graphics ❄ Platform ❄ Pixel Game ❄ Retro game
Platforms
Release date
Jan 15, 2018
Developer
Stariy
Publisher
Stariy
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows 7 / 8 / 10
  • Processor: Core 2 Duo or higher
  • Memory: 1 GB RAM
  • Graphics: DirectX11 Compatible GPU with 512 MB Video RAM
  • Storage: 280 MB available space
  • Sound Card: DirectX compatible sound card
Recommended:
  • OS: Windows 7 / 8 / 10
  • Processor: Core 4 Duo or higher
  • Memory: 2 GB RAM
  • Graphics: DirectX11 Compatible GPU with 1 GB Video RAM
  • Storage: 300 MB available space
  • Sound Card: DirectX compatible sound card
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Last Modified: Aug 28, 2019

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Snow Fall reviews and comments

Translated by
Microsoft from Russian
Uncomplicated, simple and short game (Stik says I passed it in 105 minutes). It Looks as if it was made entirely by one person, except that music may have been given to the outsourcing. And this man was interested to make a game for himself, not others. That is, just from scratch to write the engine, draw graphics, characters, animation, boss of some kind and stuff. That everything was like in all the games, but without much difficulty in polishing the details. Probably, if I did the game, my first game was made on the same principle. You can even see what the author was interested in doing and what not. He worked Well on the animation of the protagonist, the physics of the liners and all sorts of weapons, but did not soar over the opponents (they are somewhere three species plus repainting other colors), graphics (dull looks like me), levels (a set of corridors and ladders, Even inclined surfaces are not, solid squares. Hello, 1985 Year!). There are achievements, but primitive-to pass so many levels, collect all the weapons. The Gameplay is as follows: Some Eskimo or Chukcha with a double barrel walks through the levels, shoots all the living, tries to avoid traps and searches first for the key, allowing you to leave the level, and then the exit from the level. So flow about 20 levels, every few pieces in them something changes, and at the end is waiting for a simple boss and the final picture with a spelling error. There are many forks On the levels, ending with either a crafting object or a key, or a conservation point (one for each level), or, actually, an exit. Necessarily need to pick up only the key, everything else can be safely skipped, as the junk for crafting along the way can be collected enough. Because the levels run fast and do not have time to get bored. But in one level I reached the end without a key, and to go back could not because of the design level, and had to die several times, start with checkpoint and look for this key. It was Hardly intended. After death The weapon is lost, and it is necessary to make new, spending resources for crafting, that in this place a lot irritated. Now about the crafting. Collecting all The rubbish, before each level or rebirth can be in the style of Minecraft to collect weapons for the next life. All recipes are listed on the game page in the steam, and in the game some things can be seen during the assembly. The Initial two-barrel is very bad, with it will often die. But If you assemble a machine or something better, the enemies will immediately cease to pose a threat to you. If you have learned to avoid the traps-spikes, then you are not afraid of anything except killing at once pits with lava on the last levels. Although Kraft is the most interesting in this game, it also looks unfinished. The inventory Window is large, but most of the cells have nothing to fill. From enemies often fall some blue squares, but in the inventory does not turn out. Was there anything more to Think about? From what else would like to send for revision-there are no settings, even the control is not reassigned. Those poor people who by 2018 never got a controller for religious reasons, will have to walk arrows and jump-aim-to shoot at ASD. Control is normal On the controller, but you need to get used to its peculiarities. Switch between windowed mode (extremely tiny window on FHD monitors) and full-screen offer by pressing the ugly button that always looms in the corner. However, despite all the shortcomings, play interesting, and the game ends before bored. The longer the game, the more likely it is to will throw, and now, when a lot of games and little free time, it is better to spend a half or two hours on such a game, than 30 hours to wander through the giant Metrodvania, wait for it to end, or throw it and live Further with a sense of incompleteness. To the credit of the developer, the lack of his enthusiasm he compensated the low price, and for 18 rubles Snow Fall to buy is not pathetic. He Gave 18 rubles, went to one sitting with all the accits and satisfied. Now you can safely remove the game, sadly looking at another 82 of the set, but the unfinished game in the steam. Nothing, Hitman-2016, someday I'll get to you.
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