So Many Balls
About
An FPS in the vein of classic arena shooters like Quake, DOOM, or Ultrakill. Shoot the enemies, gain points, die, repeat. Only... the score doesn't seem to matter for anything? Maybe there's something going on here?
I spent 3 days planning and programming this game, and had a blast. I want to thank Kenney for the sound effects, the Unity Asset store for graphics, and the YouTube game development community for carrying me along.
Unfortunately, I ran into issues with the WebGL build, so I included a Windows setup compiler.
Quick controls: WASD to move, mouse to aim and shoot, P to quit