Average Playtime: 8 hours

Software Inc.

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About

Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

CURRENT FEATURES
  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with easy copy-paste tools
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals or trading stocks
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints or add support for your language
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store
Platforms
Release date
Developer
Coredumping
Publisher
Coredumping
Age rating
Not rated
Website
https://softwareinc.coredumping.com

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8+
  • Processor: 2.4 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
  • Storage: 500 MB available space

System requirements for PC

Minimum:
  • OS: Windows 7+
  • Processor: 2.4 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB dedicated video RAM, Shader Model 4.0
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Additional Notes: Laptops with power saving graphic processors might need to be configured for Software Inc.

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04+
  • Processor: 2.4 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
  • Storage: 500 MB available space
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Last Modified: Oct 10, 2024

Where to buy

Steam

Top contributors

Sinkler

1 edit
124
Software Inc IS A PERFECTLY BALANCED GAME WITH NO EXPLOITS - GAME DEV = Infinite Money Glitch
Jan 11, 2020
The Spiffing Brit
I Made $78,544,930 From My Apartment - Software Inc
Feb 4, 2019
GrayStillPlays
Software Inc: Game Dev Studio - Part 1
Feb 16, 2016
Flabaliki
Software Inc. - Let's Play Ep.01 || Field Games débute . A nous les pépètes !
Dec 20, 2015
Dan Field
I'm running a failure of a software company - Software Inc (Part 1)
Jan 1, 2020
Flabaliki
Developing ANTIVIRUS SOFTWARE in 1981! | Software Inc: Alpha 11 (Part 1)
Dec 16, 2019
ConflictNerd
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997,854 items
100.00%
The GOAT
Win a platinum award by winning 5 years in a row
100.00%
Number goes up
Release 10 sequels for the same IP
0.00%
Feature creep
Interact with all features of the game
0.00%
Yoink!
Take over 5 companies in one year
0.00%
Co-optimized
Release a product with approximately equal revenue share with other players
view all achievements
13 items

Software Inc. reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Build Your own Software company on This Review was created with a press key In Software Inc. you build your own Software development Company, you can develop everything from your own GameEngine, to games and antivirus programs, All the way to your own Operating System. In the Beginning, you build a small Cottage where you can do a few programming jobs on your own, until you have earned enough Money to occupy an entire Developer studio with Employees and at some point to design your Own Games and Programs, which, depending on the Popularity and Scope, more or less Lucratic. You start between 1980 and 2010, in 1980 only an old PC and a weak Server is available, in addition you can only develop text-based Games, but gradually more And more things are released, such as a Holo-PC from 2020 ... The Game takes place in the Beginning mainly on the Ground floor, but you can also build in the Basement and up to the 10th Floor above the Ground floor. The Area is extremely large with 73,984 Squares, which you can do a lot with. Pro + Beautiful Graphic + Many Construction Opportunities + Some Different Options to Make Money + Detailed Information on Everything and Every + Mods Are Planned + With Time There Are New Things to Discover + Different Teams + Very Large Area That Can Be Built + 12 Floors New Tral English language (Translations of the Community are now available) Kontra-So far no Music (which can also have its good) Conclusion: It is an innovative Game, which is a lot of Fun and stimulates trying out, since nothing is actually impossible. Clear Buy recommendation, especially as the Price will rise later as the trend progresses. My German Translation https://www.youtube.com/watch?v=Y99Oxr6iB1U Lets Play To The Playlist: https://www.youtube.com/playlist?list=PLdQKAAqkLtITemsjcXgJrCo9AeHsEmCgN First Episode: https://www.youtube.com/watch?v=84kCYFud9KI
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Translated by
Microsoft from Deutsch
Early Access Review German Review: First Of Technology ... This is not a typical Game Studio Sim Like Game Dev Tycoon. In fact, I realized This only afterwards, (should have done better research), however, did not bother me at all. You can clearly see that the Developer has given a lot of thought to the different Processes and everything possible is and has been worked out down to the smallest Detail. I'm playing 54 Hours at the Time of the Review and I'm still discovering new Things. Most Of The Time I was able to play without Mods (which I actually only packed in about 4 Hours ago to test it.) In Principle, I can recommend the Game to anyone, the Buck just has a bit to tinker around and build a cool Software studio and thus conquer the Market in different Categories. Those who are looking for the Economic Aspect should perhaps wait a little more. The Part is very unbalanced. You are building a 2D Editor with Quality Outstanding and you are marketing this neatly ... If you have done everything right, you have almost infinite money from that Point on. I tried my hand As an OS Developer studio and after about 10 Years I have already 1.000.000.000€ ... So Balancing still leaves something to be desired. I actually see the whole thing more as a "The Sims-Developer Studio," where I just happily build in front of me and spider my own Stories together in my Head. Anyone who is on it should access it here! Conclusion: + Super well thought out + Beautiful Graphics + super Game to build off on it-From financial point of view still too unbalanced-could perhaps still tolerate one or the other Comfort Function-In some Places there is a lack of explanation as to Why something is as it is. (E.g. permanently lonely employees who, despite the open Office, a lounge, large Canteen and regular Team meetings, do not seem to be able to Socialize and therefore stand in your Office every 2-3 Days and want a Raise as Compensation ...)
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