Sojourn (Albertine Watson)
About
Use directional keys (up, down, left, right) or WASD to navigate the world. You may interact with differently-colored objects by walking into them. You can progress through dialogue and descriptions a bit faster by tapping the directional key if you like. Some objects/characters have more than one thing to say, so feel free to interact with them a few times.
Sojourn is also playable on mobile devices. Swipe to move the character in the same way as described above. Please note that audio is not supported on mobile at this time.
Sojourn was made by Albertine Watson for the Ghost #bitsyjam in the Bitsy game engine. It uses Borksy by Andrew Yolland, including Exit From Dialogue by @mildmojo and Bitsymuse by David Mowatt. All music by the incredible Alec Holowka of Infinite Ammo. Alec also oversaw the development of this game, helped to design it, and helped with playtesting and bug fixes as well.
Additional thank yous to the BitsyOracle, Brenna Blackman, and Chris Pointon for troubleshooting, playtesting, and support.
Thank you very much for playing <3
- Bitsy, created by Adam LeDoux: https://ledoux.itch.io/bitsy
- Adam LeDoux: https://www.twitter.com/adamledoux
- Borksy: https://ayolland.itch.io/borksy
- Andrew Yolland: https://ayolland.itch.io/
- mildmojo: https://twitter.com/mildmojo
- David Mowatt: https://ducklingsmith.itch.io/
- Alec Holowka: https://twitter.com/InfiniteAmmoDev
Please note: Game audio does not work in the Safari browser. My apologies :(