Sojourn (Vic Piña)

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The player appears to be in a realm with two omnipresent beings, or at least that’s what they seem ‘cause one of them is eating jam… They insist about sounds and remembering the important details of life. The environment interacts with the player by using sounds and narrators who lead the player into making choices about the past they used to live when they were alive.  The player needs to choose the sounds they like the most so it becomes part of a safe room, representing the life they used to have.

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Vic Piña
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Not rated

System requirements for PC

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Last Modified: Feb 5, 2021

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itch.io