Somewhere on Zibylon
About
Sci-fi exploration puzzle game with stealth elements, set in deep space and without gravity.
The signal from the Control Center of the colonized planet Zibylon has been lost. A repair drone is sent to the station. Upon arrival, it detects loss of control over the stations and strange activity taking place in them. Using the capabilities of the drone and the orbital module, explore Zibylon, solve puzzles, hide from enemies and fight with them, search for resources and produce equipment to capture stations and mines. If you want to regain control over the stations, figure out the tangled mechanisms and structures and avoid the many dangers that threaten you.
(Explanation of the game process and game modes).
The game contains two game modes - Drone Mode and Planet Control. The essence of the game is to reach new levels in Planet Control mode, and then pass them in Drone Mode.
In Planet Control mode the player controls the orbital module, which explores the planet and finds the captured stations. Destroying the aliens' defensive weapon first will give access to most stations. Installing the weapon and the reinforced hull to the orbital module increases your strength. Extracting resources and using the crafting mode to produce all the necessary details are key to winning. Producing these requires certain technologies; they become available after passing the corresponding level in the drone mode.
The Drone Mode refers to exploration of huge space stations, solving logical tasks and avoiding collisions with aliens by using stealth.
The signal from the Control Center of the colonized planet Zibylon has been lost. A repair drone is sent to the station. Upon arrival, it detects loss of control over the stations and strange activity taking place in them. Using the capabilities of the drone and the orbital module, explore Zibylon, solve puzzles, hide from enemies and fight with them, search for resources and produce equipment to capture stations and mines. If you want to regain control over the stations, figure out the tangled mechanisms and structures and avoid the many dangers that threaten you.
- Explore the space stations and the entire planet.
- Solve the variety of environmental puzzles.
- Use stealth to find ways to avoid skirmishes with aliens.
- Combat the alien forces, using the capabilities of the orbital module.
- Search and capture space bases and mines.
- Mining, crafting and researching technologies for equipping and arming the orbital module.
(Explanation of the game process and game modes).
The game contains two game modes - Drone Mode and Planet Control. The essence of the game is to reach new levels in Planet Control mode, and then pass them in Drone Mode.
In Planet Control mode the player controls the orbital module, which explores the planet and finds the captured stations. Destroying the aliens' defensive weapon first will give access to most stations. Installing the weapon and the reinforced hull to the orbital module increases your strength. Extracting resources and using the crafting mode to produce all the necessary details are key to winning. Producing these requires certain technologies; they become available after passing the corresponding level in the drone mode.
The Drone Mode refers to exploration of huge space stations, solving logical tasks and avoiding collisions with aliens by using stealth.
System requirements for PC
Minimum:
- OS: Windows 7 or higher
- Processor: Dual Core 3.0 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 560 (1 GB Memory) or equivalent discrete card (integrated cards may not work)
- DirectX: Version 11
- Storage: 2 GB available space
Recommended:
- OS: Windows 7 or higher
- Processor: Quad Core 3.4 GHz or more
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 970 (4 GB Memory) or equivalent discrete card (integrated cards may not work)
- DirectX: Version 11
- Storage: 4 GB available space
Somewhere on Zibylon reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Game about the capture of the planet drone.
The First half of the gameplay-the drone is thrown into the enemy territory and must reach the end of the level. We'll assume that before the protection systems. To do this, you will need to solve simple puzzles and avoid protection.
The Drone can fly, attract and throw objects, hide (simply reduces illumination) The Second half-a global map. Here You can extract resources and crafting improvements for the drone, as well as discover new tasks that are needed to open the recipes.
Now about Secondary:-1) Graphics. She's bad. Does not Exactly meet the requested system requirements. 4 GB of Widuhi for normal play? Even GTA5 only asks for 2.
-Because of the graphics and control Of The aircraft I was swayed.
-2) Music? Going.
The Game needs refinement (at least optimization) and I am surprised by the lack of "Early access". Well, the price is high (both basic and for the CIS region).
Razrabu respect-the main thing to finish.
Translated by
Microsoft from Russian
Microsoft from Russian
"Somewhere on Zibylon" The Colonized Planet has ceased to communicate. To determine the cause of the planet poison repair drone. Controlling the drone, we need to regain control of the planet and all the stations of the colony.
Quite an unusual game, combining several genres. The gameplay Itself is divided into two components.
Part of the gameplay in which we fly over the planet: https://www.youtube.com/watch?v=Y-UEm01P3-w part Of The gameplay in which we examine the station: https://www.youtube.com/watch?v=jSUrVnFcYHo Part of the time we have to fly over the surface Colonized planet, to engage in mining, crafting and upgrades of our drone. This part of the game is similar to strategy. Fly over the planet, extract resources, and then make them different parts and weapons for their drone. Sometimes enemies will attack. When you equip a drone weapon, you can fight back.
The Second part of the gameplay is devoted to survey stations. The Drone will fly into the hangar and examine all the premises. Will have to solve various puzzles, to examine the levels in search of passage. Part of the puzzles is reduced to switching levers and entering codes on a special panel. These codes consist of green and red cells. You don't have to Guess. Necessary combinations are drawn somewhere nearby, they simply should not miss on the way. This part of the gameplay resembles a third-person shooter, which will examine the three-dimensional levels of the flying drone.
I don't Even know what to compare the game to. The old Russian game "Parkan/Parkan" comes To mind. There, too, combined two types of gameplay, when the ship we flew between the planets, and when we went to the base, the gameplay went into action in the first person. Well, in "Somewhere on Zibylon" We fly over one planet, and when we examine the station, the gameplay is switched to action from a third person.
Interesting concept and unusual gameplay. Graphics are not inspiring, but not repulsive. Not Bad, but the textures could be made more powerful. Part of the gameplay, where flying over the planet looks much prettier.
The Game is in English, but the knowledge does not require. The Main thing to understand is how and what to do. This will require ingenuity, not knowledge of the language.
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5 minutes of game