Sonic Frontiers reviews

Sonic Frontiers is a rough game but a step in the right direction for the Blue Blur, (if they don't abandon the concept that is). The game is plagued by nasty pop-in, random junk placed haphazardly all over the place, bland Ubisoft-style open-world design, and a whole slew of nitpicks. But despite all that, I had a really good time. I think the concept of Sonic finally being able to stretch his legs in big open spaces is what distracted me from the issues that plague this game. I hope Sonic Team sticks with the concept and greatly expand upon it to get a truly great 3D Sonic game. I hesitantly recommend this if you think you think the open-zone design will be enough to keep you entertained.
«OST on repeat»
Pretty great game for an open world sonic. It's nothing major but it's a good time playing it if you're a sonic fan.
«Just one more turn»
«Can’t stop playing»
i Lilkee
«Buggy as hell»
Completed as of writing this review: 100%.

Absolutely enjoyed my time with this game 100%'ing it and just exploring everything! The story is surprisingly good with all those details and references! The characters are finally written with some genuine human-like behavior and like-able at that! The gameplay physics need some work though, as this still uses Lost World / Forces movement! The exploration aspect is very addictive and not that strict as we have Big The Cat for help. The music is very different and really great to listen to, and cyberspace themes are such fucking bangers all around! The performance kinda ruined my experience though, as there are optimization issues. There are some enemies I disliked, and there are some things I'd call messy, but it's not a huge drawback from enjoyment as I can see the ambition of Sonic Team and how this is a good new direction for the series. Open-world fits Sonic perfectly (they hired this man) and I can finally say, Sonic has improved yet again and this game has set good expectations for the decade as of now.
«Blew my mind»
«Just one more turn»