Translated by
Microsoft from French
Microsoft from French
In short, it is a game of puzzles correct, with a little story without big surprise but rather well written and who knows how to keep its little mysteries. A nice hobby.
Specifically, it is a game that likes to surround itself with a certain aura of mystery, and even starts by presenting to the player who does not expect too a login screen with username and password to seize, without any other form of trial. These are actually on the page of the game, but it sets the tone: clues and data are soated here and there, but there is no tutorial, no assistance.
Concretely, the puzzle part is correct, with simple mechanics, which are added progressively, and combine in a fairly natural way. Nevertheless nothing that lasts long, and the 50 puzzles will end in less than 6 hours.
The small peculiarity of sorry, James compared to a classic puzzle game is that solving a puzzle can decode a conversation fragment. These are offered in five lots of a dozen, each lot to be completed before moving on to the next. It can be noted here that although the puzzles of a lot can be solved in any order, it is preferable to do so in their natural order, because each gives a number, which combined with the others, provides the decoding key of the next batch. It makes sense in the diegesis of the game, but finding the right order of key can be a tedious bit.
The story of the game, precisely, is that we are asked to decode these fragments of conversation, which are dated but presented in disorder. This discussion, as a result of an instant messaging, between Elisa, whose haunting portrait illustrates the page of the game, and a interlocutor whose text remains blurred. So it is actually half the conversation that we have access to, but the text and context make it possible to understand most of it. As everything happens in a messy way, it gives a somewhat disjointed impression, and it would come to reconstruct the mental puzzle of this Exchange by noting the dates...
Except that if we play the game demo, ask the right questions, and get the right information (or we'll see on a guide), you can access another screen that allows you to replay all the fragments in the right order. Better, in some, the text of the interlocutor is readable, allowing better understanding of the story. This one remains mysterious if you are content with what is purely in the game itself, and you have to look around.
Another guide tries to compile the information available to construct some assumptions. The most seasoned will already have very strong suspicions by the same first name used.
In the end, even if the game never offers a big resistance or surprise, it allows to spend a few hours in a rather pleasant way.