Soul Jump

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About

Where thoughts are clouds 
and souls are flames
A young one called Lane,
Was jumping...

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Features:

  • Simple platformer with 4 levels and classic arrows/wasd and spacebar controls.
  • Double jump using the burdens you collect.
  • Carry one of the burdens to the exit portal to move on to the next level.
  • Timer per level with summary at the end to facilitate speed-runs.

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I made this game over the course of 6 days for the BlackThornProd Game Jam 3 in 2021. The theme was "Less Is More."  Unfortunately, I was thoroughly uninspired by the theme so decided to go for a simple platformer, with the levels making the most out of one single mechanic (purposefully removing any hazards). 

The original take on the theme was to make a platformer where the less collectibles you have the better. Picking up collectibles makes you slower, heavier. However after testing, adding the dropping on double jump mechanic ended up being a lot more fun to play with and level design for.

I was going to try to make a narrative to go along with the game, but decided to remove the text prompts last minute in favour of faster transition as play-testers enjoyed the speed-running aspect more. The poem is below if you're curious!

Enjoy!

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DevLog : Coming soon on my youtube channel.

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Soul Jump

Where thoughts are clouds 
and souls are flames
A young one called Lane,
Was jumping

She ran fast, swift, quickly:
At the end of the path,
Surely there’d be more
To see...

Each orb felt heavy
Yet pushed her further
A burden to carry
A lesson to master

She reached higher
She reached for more
Yet a lifetime later,
All’s the same as before

Don’t rush, don’t reach
Too much. In the night,
Even the hefty burden
Will keep you alight

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Game Engine:

Unity 2020.1.16f1

Fonts:

Timotheos by Blooguer - https://www.dafont.com/timotheos.font

Hasty Pudding by Uddi Uddi - https://www.dafont.com/hasty-pudding.font

Platforms
Release date
Developer
Namida Sai
Age rating
Not rated

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Last Modified: Feb 1, 2021

Where to buy

itch.io