Soul Jump
About
Where thoughts are clouds
and souls are flames
A young one called Lane,
Was jumping...
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Features:
- Simple platformer with 4 levels and classic arrows/wasd and spacebar controls.
- Double jump using the burdens you collect.
- Carry one of the burdens to the exit portal to move on to the next level.
- Timer per level with summary at the end to facilitate speed-runs.
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I made this game over the course of 6 days for the BlackThornProd Game Jam 3 in 2021. The theme was "Less Is More." Unfortunately, I was thoroughly uninspired by the theme so decided to go for a simple platformer, with the levels making the most out of one single mechanic (purposefully removing any hazards).
The original take on the theme was to make a platformer where the less collectibles you have the better. Picking up collectibles makes you slower, heavier. However after testing, adding the dropping on double jump mechanic ended up being a lot more fun to play with and level design for.
I was going to try to make a narrative to go along with the game, but decided to remove the text prompts last minute in favour of faster transition as play-testers enjoyed the speed-running aspect more. The poem is below if you're curious!
Enjoy!
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DevLog : Coming soon on my youtube channel.
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Soul Jump
Where thoughts are clouds
and souls are flames
A young one called Lane,
Was jumping
She ran fast, swift, quickly:
At the end of the path,
Surely there’d be more
To see...
Each orb felt heavy
Yet pushed her further
A burden to carry
A lesson to master
She reached higher
She reached for more
Yet a lifetime later,
All’s the same as before
Don’t rush, don’t reach
Too much. In the night,
Even the hefty burden
Will keep you alight
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Game Engine:
Unity 2020.1.16f1
Fonts:
Timotheos by Blooguer - https://www.dafont.com/timotheos.font
Hasty Pudding by Uddi Uddi - https://www.dafont.com/hasty-pudding.font