Soul Sucker (Samuel Wilson)
About
I limited myself to 3 hours to create the project to see what I could produce. This is the outcome.
To practice mobile mechanics I have created a small prototype in which the player must move around and avoid ghosts. The player must shoot light at the ghosts to vanquish them. As time progressed the light shrinks in until total darkness then after 1 minute expands again. to survive there are lanterns around that the player can activate to light the area.