Soul'Scapist
About
Context
This game was entirely made under 48 hours. Soul'Scapist is my input for a Game JAM with the theme: "Escape".
Core mechanicsIn this game you'll have to escape dangerous seewers filled with threats suche as spikes, acid and monsters. As a weak human what could you possibly do ?
The core mechanic of the game is your faculty as a player to split your soul from your body. While your body is merely capable of jumping (and dying), your soul provides you with the ability to fly and possess corpses. Use your soul abilities wisely and help your body reach the surface.
Team- Mathieu Schmerber: Design, Programming, Art, Sound design
- Quentin Le Van: Musics