The main idea behind transferring «CS:GO» to «CS:S» is, as we understand it, a complete transfer of mechanics and physics from «CS:GO». One description of the mod states that it's a version of the game for those who can't run the modern version of «CS:GO».
I can say that with all the mods and skins, the mod can significantly load the processor and graphics card. Sometimes FPS drops are similar as in «Global Offensive».
As for weapon and character skins, I don't know, for some people, it's the most important thing in the game. But I don't like the moment when at the start of the match, your team is in skins from completely different operations, which looks absurd. I'll remind you that in «CS:GO», there's a specific squad for each map, corresponding to the theme.
All in all, it's a mod for enthusiasts.
I can say that with all the mods and skins, the mod can significantly load the processor and graphics card. Sometimes FPS drops are similar as in «Global Offensive».
As for weapon and character skins, I don't know, for some people, it's the most important thing in the game. But I don't like the moment when at the start of the match, your team is in skins from completely different operations, which looks absurd. I'll remind you that in «CS:GO», there's a specific squad for each map, corresponding to the theme.
All in all, it's a mod for enthusiasts.