Space Ascend

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About

Space Ascend

A 2d shooter made for the Zeno Jam 6

Controls:

WASD => Move

I => Make the ship go up

J => Shoot at meteors

Theme : Going Up How is the theme implemented:

We basically made a space shooter, where you must keep going up, other ways gravity will pull you down.

You controll a ship, you must use it to destroy all the meteors. You loose when the it fall down out of the screen.

Project genesis:

Throughout the year, I made shooters, a pacman, run and jump games, but not fighting ones. I wanted to make a fighting game, or at least start learning to make them. I tried to do one last month in a game jam, I wanted to make a Street Fighter clone, it ended up too much work for me, so I simplified the gameplay to a projectile exchange.  

I thought I would finally make it in this jam, but I've not mastered Raylib enought for that, so I've made a kind of workaround, there is a ninja hitting a box/button in order to make a ship go up and keep going up. The fight mechanic serves here to hit a button.

Language : C Framework : Raylib Code : senor16 Music : Kneezuz Graphics :
  • Character : Free ninja sprites - Kunoichi - https://Craftpix.net
  • Background : Screaming Brain Studios
Development duration : 16h
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Release date
Developer
Sesso Kosga
Age rating
Not rated

System requirements for PC

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Last Modified: Dec 26, 2022

Where to buy

itch.io