Space Cannelé
About
Space Cannelé is a side scroller bullet hell type game, putting you in a control of a cannelé (the delicious pastry) dodging its ways through asteroid fields. It was created in the span of 4 weeks with gamejam style rules (a theme and some constraints).
Space Cannelé explored the theme "trop", as in "too much". It starts you off with little amount of buttons and controls, and few enemies, and ramps up both on number of enemies and your own upgrades, amping up the tension as you try to survive as long as you can.
This game was created by Anass Alaoui, Tiziano Maisonhaute, Flavian Zémiri and Alexandre Hamoir.