Translated by
Microsoft from Russian
Microsoft from Russian
Space Hero Line-Another small golovolomochka from the creators of Oriplay. It is the case when it just-does not mean bad.
Let's start with the principle of the game. You are in the open space, and in your subordination... Line. Yes, it's weird, but it's like that. Move it up and down the screen so that it does not get hit by moving space objects. That only will not fly by: planets, satellites, other strange objects. The Slightest touch to them, and the level will have to start over. Naturally at first they will move like sleepy flies, later faster (and the objects themselves will become more). And what lasts every level in a matter of seconds will not save you. Hope to pass this game at least in some way gives the presence of special shields. Shield-Makes your line invulnerable for a period of time. But My experience suggests that it does not bode well. For a couple of seconds you relax, and the objects will not move slower. So it turns out that when the time of the shield ends, you nervously mosque not understanding where the line is to be touched. Op! And you lost again.
The Creators like to tickle the nerves of the players, here and there, as in their previous products, with the whole nerves will not leave. 20 levels, you say, such a trifle puzaya, but there is nothing to play! Oh, I wish I could agree with that, but alas not. Very, very difficult reaction game. Even on the first level, I died a dozen times before I got used to the dynamics. Later stuck in the middle, and then it dawned on me: the line can not only move the mouse click, but also drag. Yes-Yes, it was all in training... But nobody canceled the negligence. Even If you go crazy and throw it, you'll be back. There is Nothing to do, players of this genre of games are divided into two types: "Yes well it to hell!" and "Here is still the last time and delete." I'm apparently the second option...
Minimalism and simplicity formed the basis not only of ideas, but also of graphic design. Pleasant, not primitive, but at the same time nothing special. Musical accompaniment of the same type, if not mistaken at all only one tempo. During training is absent.
I only Have two wishes, add at least a couple of music themes, and do not start the level while the middle of the screen hangs a tablet. Yes, it is translucent and small, but still distracting.
Originally wanted to write that game for an hour from the force. But since I have already been half an hour... Then apparently an hour on 3.
THE IDEA ★ ★ ★ ★ ☆ DESIGN ★ ★ ★ ☆ GRAPHICS ★ ★ ★ ★ ☆ GAMEPLAY ★ ★ ★ ☆ ☆ DIFFICULTY ★ ★ ★ ★ ☆ TOTAL ★ ★ ★ ☆ Space Hero Line-an exciting timekiller. Simple and tasteful, as they say.
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