Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Lets start with the good points: the hidden objects are well made... oppps, there are no more good points.
So to the not so good ones: There is no fullscreen... only around 19" and the rest is black.
The story.... if you think that this is a SF setting, forget it. Only the first part plays in a space station (funny detail: never thought that you need an umbrella in space.. but you'll find it in the hog). After that most parts plays in the well used
medival setting. Ah, better forget the story.
The minigames are the usual mix of sliding, pipes, lights.... nothing new.
Most time is spend with jumping between the different pictures (at last there is map traveling) and searching each picture for small (sometimes real small) usable items.
If you are a fan of HOG's try the others first or wait till this one is on sale.
Translated by
Microsoft from French
Microsoft from French
This is a hidden object game that has the originality to announce itself to be on the theme of science fiction. In reality, if this is the case at the beginning of the game, most of the adventure takes place rather in a mediaeval environment more or less steampunk.
Steve and Elisabeth work in a base on a distant planet. During a violent storm, Steve was seriously injured during an accident during a mission and his condition required repatriation to Earth. To do this, Elisabeth will first have to manage the operations of the base and repair the damage on the spaceship.
The scenario is smoky and situations filled with aberrations. One wonders why it is necessary to use as many access codes to open the smallest room or the most trivial of the closets in the base or the two characters live alone and why they have crowded with so many futile and absurd objects. And we find the single-use items that can only be used for the intended purpose.
Hidden object scenes show the originality they often require from inventory objects or combine several of them before acting in SOC. There is a notion of reflection that is in addition to the single dimension of observation. Unfortunately, there is a big problem in the translation of the name of the objects and we can absolutely not rely on it.
Some puzzles are nice and can ask for a little more reflection than the average. However, the difficulty of the game is still very accessible and we are very much in the use of the newspaper, the map and obviously clues. Obviously, you have to explore a lot to collect the objects needed to advance the story and sometimes you have to combine them in the inventory before use.
In short, we have here a game that does not necessarily correspond to what can be expected but despite the scenario silly and the problems of translation that distort the aspect OC, the game can remain pleasant for amateurs of the genre. To take however only in case of price reduction.