Average Playtime: 4 hours

Space Pilgrim Episode II: Epsilon Indi

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One year after the events of Episode I, Captain Pilgrim is once again carrying a shipload of passengers between star systems. This time her guests include a mysterious priestess, a wayward youth and a robotics genius.

Little does she know that this latest journey will set her off on another hazardous adventure, involving a shadowy government organisation known as the Jackals ...


  • In this second episode, continue the adventures of Captain Pilgrim and her cynical co-pilot Sabina White as they are pulled into a fresh web of danger and intrigue, encountering new friends and foes
  • Experience a larger and more expansive story which reveals many new elements of the Space Pilgrim universe
  • Across the four episodes in this saga you will travel to space stations, colonies, cities and islands across an immersive and intricate futuristic universe, interact with dozens of unique characters and enjoy 10+ hours of gameplay (Please note: this purchase is for episode two only)
  • Mouse, keyboard and controller support
Release date
Pilgrim Adventures
GrabTheGames Studios
GrabTheGames, Grab The Games
Age rating
Not rated

System requirements for PC

  • OS: Windows 98/XP/Vista/7/8/10
  • Processor: Intel Pentium III 800 Mhz
  • Memory: 512 MB RAM
  • Graphics: 1024x768 or better video resolution in High Color mode
  • Storage: 250 MB available space
  • Sound Card: DirectSound-compatible sound card
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Last Modified: Apr 26, 2023

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188 items
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Evade all three droids in the evaluation.
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7 items

Space Pilgrim Episode II: Epsilon Indi reviews and comments

Translated by
Microsoft from Deutsch
Back in Space-and strange Passengers again! The second Episode of the four-part RPG maker series "Space Pilgrim" closes the Events in Episode 1 a Year later (or a Month regarding Release policy: January 2016). Gail and his new Part 1 Copilotene have new Guests to transport To the namesake "Epsilon Indi" star system-and again these Passengers carry more Secrets than Normalities. Of Refugees and blind Passengers-Story: The Story Is similar to that from the first Part: A transport order with new passengers, including a PhD scientist dealing with artificial Intelligence, a Priestess of a Sect of Space As well as a young Man who has just received his High School Graduation and wants to become a Member Of the J.A.C. space police force. In addition to the Main Characters Gail and Sabina, the character drawings have succeeded, and one learns a lot about the Background and Drive of the individual People, so that a successful Universe is created. When, after some Time, a Ship of the aforementioned Space police docks and starts an Inspection, there are some Complications and Twists, which are usually unexpected and well staged. Not everyone seems to be the one they pretend and the Drive behind the doing of the "Evil" is explained in An understandable way. After all, in Act 3, one plays the Prehistory that had created the present Situation-a beautiful narrative Trick! All the Time I was? -A stringent Sequel or a Break with Episode 1? In Terms Of content, Part 2 joins the first wonderfully. I also found the many Allusions to already Experiences that establish the connection between the Two Parts. In Reverse, of course, this also means that you should have played Part 1 in order to be able to enjoy it in its Entirety-mostly Little things, but which testify to a good Concept. Graphic (RPG maker), sound technical (slightly more) and in Terms of puzzles (still relatively slight), little has changed. The few Criticisms (Alt-E = Full Screen, In-Game Use) are also still present. However, there were also some New Discoveries for me, which are either really new or I had only just noticed them: A Double Click lets the Figures go faster or as with all RPG-Maker Games Shift + Arrow keys; Use of an Item with Z. The latter, in particular, becomes important in another Innovation, which tried to loosen up the classic Point n 'click with an arcade skill test. Nice Idea, but not even so easy. Otherwise, there is significantly more Text compared to Episode 1 and, at least in the second and third Acts, an entirely new Environment. Humour is when you laugh anyway? One Aspect I had mentioned only briefly in the Review of Episode one: In addition to the good Plot, the ever-flashing Humour is particularly noteworthy. And is usually of great Strength: So Gail is annoyed, for example, by the Autopilot, who forces her to take a Rest, she Reacts annoyed and Mozart's Laudate Dominum sounds for Reassurance. http://steamcommunity.com/sharedfiles/filedetails/?id=959957429 Even the already well-known Space Opera "Galactic Hospital" Is good for laughs due to Its Oversubscribed manner. Last but not least, the Naming of the Rock Formations by our Protagonist in Act 3: http://steamcommunity.com/sharedfiles/filedetails/?id=959957471 The rare Exception for a bad Joke: Password 8008 is chosen because it looks like boob ... In addition, as an Archaeologist, I was of course thrilled that when You created a new Identity, you could find, among other things, the Job title "Internet Archaeologist"! On to new Shores Episode 2 "Epsilon Indi" is a successful Sequel with few new Ideas, but many old Strengths. She is wrapped up, but expresses a Connection in the story that Condenses in her allusions to the Past first and more recent third Episode. The Game time is a little longer due to the numerous Texts, it took me about 2.5 Hours. As usual, there are five Collectible cards and seven Achievements, one of which is to be missed; You have saved from time to time, but you can make up for it. The Subtitles are only available in English. P.S.: After Playing Through the whole Series, this Review is expanded and placed in the Overall Context. How it all started-Link To Episode 1: Alpha Centauri And carried on as if the End seemed near-Link To Epsiode 3: Delta Pavonis
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