Space Pirates And Zombies 2 reviews

Translated by
Microsoft from Deutsch
Early Access Review Hello together, so after 96 Hours of detailed gameplay I can say that While Spaz 2 is worth seeing and quite fun, I won't elaborate on it any further unless something changes drastically. Spaz 1 was addictive, especially with all The Mods ... Spaz 2 will never get to this Level simply because the Game Mechanics are not designed for it at all. During the Kampangne, I realized, at least relatively quickly, that it's a pretty annoying grind game. Fly to A, B, then go back to A or just stay on Point X and slaughter anything that even approaches you. Collect Resources, eventually complete the Missions and take care of your Stations. Basically, you can make your Ship as strong as you want, but for me a Tactic has clearly crystallized itself again. Maximum Shields, A Bische Shield Damage, Many Sniper Guns, Speed And Agility. From about 40% of the Game I practically fought just like that, whether against Bases or Ships; That was a matter of no matter. Thruster pure, first Enemy Ship to head, Look that the Shields are down and ramming To dull. You win every Fight, no matter what Level Of difficulty is simply out of hand. Even Bases can't counter this Tactic. I found the Weapons relatively boring throughout. The Lot (line of Sight) practically dictates the Construction of his Ship. Funny Shapes are Double productive, because often many Weapons can not even begin to develop their full Strength. I miss a lot of the old Spaz Guns .. The Canons Or Omniblasters are practically useless The Pulse cannon far too inaccurate or slow The Shotgun, is quite funny, but later it doesn't even travel against Escort ships anything. As in Spaz 1, the Missiles are already relatively pointless:) What bothers me a lot is that the Torpedoes/Bombs with a Flak Gun are totally easy to destroy. 3 well-placed Turrets can cover the whole Ship and even shred bomb/torpedo swarms of 30 Pieces within Seconds. This is really free Of Sense when you Consider that a Lvl 3 Drive or Nose already has 3 Flak guns, but only a Bomb:) Krul-witty but far too weak Chainsaw Beam, too short Range Long Range Beam Was ok. Missile Pods are also nice, but the Reload Time is too extreme. Why would I want a Pod with about 12 easily defensive Missiles that takes 20 Seconds to Reload if I can have a Gun that practically always hits and shoots over half the map. If you could shape the Ships according to your Will, then you could certainly make more of it. Parts like connection Shafts are missing without these Slots fading. That's how you could adjust the Shape. If I compare Part 2 with Part 1, I do not have the big Addiction Factor here. -too much Grinding-too much care (Bases)-Unbalanced Equipment-too many Stats ... You compare and compare. I felt like I was at my best WOW Times .. Gsource every Quince. At some Point, annoying, especially when the best Parts seem totally random. -Gameplay is constantly the same, it repeats itself from Mission to Mission-Other Ships are also always Pi times Thumbs the same. I've never had to defeat any real Chunks-The great open World is a measly universe with an Estimated 40 Sectors, but they themselves are often far too big and empty. -The Recengine Will get annoying at some point ... In the End I was on the road with 3000 Rez and 5000 Goons and within a few Minutes my Rez were consumed, The Consumption does not coincide in any Way with the Supply. So I often sat In one Place for an hour and shot everything there short and small, until I had enough to fly on again without having a Snail's Pace at my Disposal. What we would be back with Grinding ...-Dipping during a Fight to steal and adjust doesn't really work, because in the Hustle and bustle you don't have Time to spin it and place it properly. In the Worst Case, even the old Part is gone after the fight ... But well I could keep writing here forever. I think for many it will have Potential, but for me the Legend here has come to an End-unfortunately:(
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