Space SHMUP (Extension of Gibson Bond)

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Framework of the SHMUP is based on the tutorial provided by Jeremy Gibson Bond in his Introduction to GAME DESIGN, PROTOTYPING, and DEVELOPMENT (2nd edition)

I extended the game by giving most of the enemy types weapons as well as a new weapon type, the phaser. The phaser shoots two projectiles that wave back and forth as if they are moving on intersecting wave frequencies

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Axiom_Games
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Not rated

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Space SHMUP (Extension of Gibson Bond) screenshot, image №3341630 - RAWG
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Last Modified: Apr 22, 2022

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itch.io