Space Wars: Darth Star reviews

Translated by
Microsoft from Russian
A Game of those that can be turned on half an hour while swinging the TV series, or if it is not enough to strain the brain (the truth will have to strain your hands a little). The Game tells the story of the rebels, who were able to build a huge number of ships but, for some reason, could not build any guns. We're better. The Gameplay does not make sense-it is all shown in the video, everything is simple and without surprises. Despite the fact that the game is suitable for easy pastime would like to have a difficulty higher. In The game 50 levels, already from level 15, I have not lost a single level and have to strain only the last two. Because of this, the interest in the game falls slightly. And I did not need money at 30-33 level. In my opinion, it would be nice to increase the cost of buildings of the last level and raise the amount of health to some ships. Minus for me only one-achievement. I am one of those who love to receive them all and here lies the catch. Having Passed simply so the whole game you will not be able to get all achievements. Every type of vehicles you have to destroy 100 times. But There are ships that appear infrequently and to fill a hundred, you will have to deliberately lose to start the same level several times-otherwise you have to pass the game a second time-which is not so exciting. It would be great if you could choose the level of play. But it's not. Total: A great, non-spicy toy.
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Translated by
Microsoft from Russian
Once upon a time in a distant galaxy... Things have come to an interesting coincidence. In An unknown way, the rebels quickly acquired a huge space fleet and learned about the Death Star under construction. The Empire experienced a hitherto unprecedented crisis, resulting in significant cuts in project funding (about 99.9%). So, as a protection of a huge construction singled out only one fighter with the weakest weapons of the most powerful available options. And to protect a huge station was given to one person. There are no Helpers, social insurance after the victory, and a huge reward for work has to spend on improving the workplace. So, will we try to survive in such conditions? The game is extremely simple gemplay, short duration, unremarkable graphics, a good picture of the main menu, annoying music, in principle a small price, a wagon and a small trolley of light achievements, as well as a wonderful ending for connoisseurs A real wunderwaffle with impressive destructive power. All This is fully expressed by the situation of the game, where...... Rebels never shoot, but always go into a suicidal attack on a million or more tons of steel. The Most interesting thing is that they successfully manage to do it. ... Propaganda about the invulnerability of a imperial fighter is true-it cannot be destroyed in any way. All sympathizing Empires cheering. ... Precious currency with each repulsed attack becomes more. The Crisis is gradually fading, and funding is increasing at an alarming rate. Even too much. Total. Absurd in logical terms, without any weighty pluses, this game pulls only the presence of light achievements. Take advice on a discount meticulous researchers of the universe of Star Wars or fans of "Turkey".
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