Spectra reviews

Translated by
Microsoft from Russian
The Album "Spectra" by Chipzel is a beautiful piece. This game is a peculiar mixture of Audiosurf and classic arcade toys, built on this very album: all Levels--tracks of the album. The game Itself is difficult to get accustomed to the management: a small "ship", which must be managed, is enough wayward in this regard, so you need a knack, but as soon as you get used to the way the control works, it becomes quite easy to play. In my opinion: Pros: * Great Music * Great Visual part * Difficult Enough to give Chellenzh and awaken excitement Cons: * Not very big * As soon as you get used to the control, everything becomes too simple * Under Linux the game works in some way: It just hung on the boot screen in the menu But generally I like it, yes.
Translated by
Microsoft from Russian
In Short, Spectra is a very boring game with a great soundtrack, and super complex achievements that dragged me for 9 hours. Yes, this week, I just did what I played on my straights in this little and visually boring game. And this is not my opinion, but the opinion of the audience of the stream. After all, that the game is boring, I learned from the comments of the stream. As Strange as it sounds, but this game was originally exclusive for Windows 8, but later the developers ported it to Xbox One and Steam, in addition, the developers have provided support for the game on the Mac and older versions of Windows. As I said, this is a very boring and very simple arcade-style game in which you pilot a neon jet on a randomly generated space highway, collect cubes for points and dodge the obstacles that clog the road. During These 9 hours of play, I managed to understand that the managed ship has a very large inertia. Unlike Audio surf, in Spectra when the boat is braking, it still continues to move. In Addition to this problem, I also found a loophole for the cunning players, on any direct segment of the road, you can put your boat in the middle of the blocks. It will slide between them and not get any damage. Given that for so close contact you get extra points, which in the end will bring good results in the form of additional 9000 points. Tricky. Once the game is so boring, why I played it 9 hours, you ask. There are two reasons, the first is simple but at the same time difficult achievements on Steam, as for example to lose at collision of 3000 points. What would It take 9 hours is not enough, believe me. It is Necessary to ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ Put in this game no less than a dota to get this achivku. And The second reason, it's a great, just reckless soundtrack of the game, which is divided into 10 levels, and each of them is a certain track of a very cool album of the Northern Irish artist, who incidentally, also wrote music for Similar Super Hexagon game. By the Way, if you have this game in the library, the music from the game can be found in MP3 files on your hard drive, which pleases, because the music is really cool.
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