SPEEDCAT
About
SPEEDCAT has been my "pet" project for the past 2.5 years. It started as an experiment for myself to learn more about how to detect and resolve 2d collisions. When I started, I didn't realize I'd be finishing the entire game!
I've taken my time on this game. Whenever I felt like my heart was in it, I'd put some work into the game, and whenever I was feeling burnt out, I took a break! So while it's taken longer to develop than the average development time for a game this size, I feel like this game is the culmination of all I've learned thus far in game development!
Here's a look at the first three levels ever developed for SPEEDCAT! While they have remained largely the same, this was the first real look at what this game was becoming. Playing on stream?Do you want to play SPEEDCAT on stream or in a YouTube video? Go right ahead! Use #SPEEDCAT for your go-live or video announcements on Twitter so we can find your work! Also, don't be shy about joining the Discord... it's a great place to share your SPEEDCAT strategies, discuss game development, and more!
Credits- Developed by: Fletch
- Written in: PICO-8
- Background music composed by: Andrew Carlson
- Playtested by:
- Clark O Tron
- Benny
- Cowboy
- Salayna (Sachi)
- SpicyCheeseBite
- Spak
- PixelDud
- DJF#1107
- Thanks to jacobpierce for their reproduction of the PICO-8 font for use in the trailer and other promotional graphics
- Huge shoutout to my wife for all of her support and encouragement throughout the entire development process. Her words of excitement and encouragement helped me through many speedbumps!
Curious about the crab in Room 17? The crab's name is Sandy, an adorable character from Sandy's Great Escape, developed by Mocha Moose Games! Check it out here!
Check out my previous game, Mouse Maze!
Want to leave a tip? You can donate to my game development efforts on Ko-Fi!
I developed some of this game live on Twitch! We do cozy game development streams on Tuesdays at 3pm ET and play cozy games on Fridays at 8am ET. Come hang out!
Most of my game dev and content creation announcements land on Twitter. Following me on the bird app is the single best way to stay up to date on what I'm working on!