Average Playtime: 1 hour

Spell Fighter VR

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About

REQUIRES HTC VIVE.

A FPP fantasy VR demo for movement controllers (currently only Vive), in which you can sword fight skeletons and cast spells by really speaking to the microphone (optional - read manual on Steam to activate).

You can also shoot medieval guns, bows, throw stuff at your enemies, summon and commad your wooden golem minions. It’s core is a small sandbox, where you can train your skills, but it also has a quest to complete!


You can rush through the game's quest in about 25 minutes, normal paced playthrough can take up to an hour.
Platforms
Release date
Developer
Kubold
Publisher
Kubold
Age rating
Not rated
Website
http://www.kubold.com/?page_id=940

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: i5-4690 3.5GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 970
  • Storage: 1600 MB available space
  • Additional Notes: Required Vive
Recommended:
  • OS: Windows 10
  • Processor: i5-4690 3.5GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970
  • Storage: 2 GB available space
  • Additional Notes: Required Vive
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
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I hate spiders
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More Spell Fighter VR
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Spell Fighter VR reviews and comments

Translated by
Microsoft from Deutsch
There is a Lot of Potential in this Game, even if keeping and Putting Guns away could still be improved. Just putting Guns away is often bugged around. The Ability to control Magic/Skills via Voice I find a great Idea and if there is going to be an In-Game Solution for it in the future, that would be another Step in the right Direction. The current Solution via "VoiceAttack" is rather not so optimal, especially since despite "Learning," the Commands are only recognized moderately to not at all. On the Whole, however, there is a lot of Potential here, as I said at the Beginning, and it's a lot of Fun!
Translated by
Microsoft from Deutsch
If this continues, then the Game will be pointy. Good VR experience, one of the best so far with my Vive. The Type of Teleportation I think is legendary good, especially DAMIT you can't modesting, or flying through half the level in 10s. The Imersion is extremely good, now it is. It's really Fun to block in a Duel with a Skeleton whose Sword. For the finished Game with Save etc and a hopefully ENDLOSEN Story:-) Do I like to send out good Money. Compared to what is otherwise offered here in so part as a Game, this is already very far ahead, I find ... Not very long at the Moment, of course. A little Hint I noticed when I let my Wife play: She has Arachnophobia ... Quite ... I was Scared for my Vive when a Spider suddenly jumped towards her And she ripped the Glasses off her head:-((Maybe you might be adjustable in the Options, whether you can block Spiders or other things (replace them with other Monsters) ...:-))
Translated by
Microsoft from Deutsch
You don't need to think long whether you recommend it or not. It's free and it makes Buck! Positive Aspects:-good Immersion, you feel like you have a real fireball ball sword in your Hand! -You get really Scared of the Opponents when they meet you from afar and "prepare"-cool Music-Handling of Spells in the Magic Book very cool succeeded negative Aspects:-Graphics straight from Hell, Textures from the last Millennium-Some Bugs Present (Sword falls on the Floor and you can't pick it up because it's "below" the real Floor, so you skin your Controller full tube on the real Floor)-Some Menu items in the Magic book don't seem to (always) work-The teleport Function (the Need to avoid being nauseous) is very tedious and annoying. Why not cut this with direct teleportation, such as budgets? If you have a Vive, you can't get around it, as you can take a Look at it. If you want to get clean beforehand, here I recorded a Let's Play: https://www.youtube.com/watch?v=v970LetAIq0
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