SpellCast Duel
About
The game was created withing 48h for GM48 spellcasting.
Overall score was mediocore however won the "stability" award! :)
The actual status shows the entry, however if anyone would like to see an improvement please comment below just to see the interest.
What I would plan:
 - 1 player mode (player vs. AI or random enemies)
 - Changeale keyboard settings to better fit to any need
 - Gamepad support
 - Balacing of SFX and  background music
 - more maps
 - consider some game mechanics improvements (eg.: HP for bulidings, able to shoot vertically too, etc)
Handling
Player 1
Move - WASD
Shoot - Space
Spellcast - 1,2,3
Player 2
Move - Arrows
Shoot - ENTER
Spellcast - INS, HOME, PageUP
Spellcasts
- Heal
- Spells a Creature
- Spells a Building to defend (you can shoot through your own buliding, however the other can't do that)