Spellcrafter reviews

Translated by
Microsoft from Russian
The Game is quite decent. The Only problem, as I look at the reviews-is the hands of many players. Spells are drawn easily, sign and cost can always be seen in the Book of Magic. It is necessary to act Quickly only in a course of the magician, and that-it is very doubtful amplification. The Difference in the Damang between the zipper in the first second and the last one is only 8-10 units of dammages. The Crossbow with the Damtag under 200-350 is being burnt over these figures. Actually, the campaign for the knight is the simplest, because people have good KP, damage and speed. That at the correct pumping allows to lose units only in a pair of skirmishes with heroes, because of their magic. And then, peasants or a couple of arbowers. Among the Templars, the loss was only in the final mission of the first chapter, and then-if he played more neatly and there would not have lost. And then it is necessary to think. Undead and Elfyatina already require at least some tactical skills. So the only thing that is lacking in the game-is the ability to choose the level of difficulty. For what is on default, I can not estimate otherwise, than "Very easy". Of The disadvantages can be noted only the curve of the patchfailing on the global map. Avoid doing double clicks on it. If you click twice-double-click, otherwise the hero will stop at each point of the route. The Plot I would have carried to the neutral sides-it is, the player can do in some places the election for the sake of wagering, but some twists, causing the effect of "Oh, hell! I didn't even expect that.
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Translated by
Microsoft from Russian
Bought with a discount, well what to say, a twofold sensation. + No need to face resources. Just money. -Almost all money should be beaten in a literal sense, sometimes tiring and not always income covers the consumption of units. -In the game for Elf Maiden Kstrophic lack of money. + Worlds are not big and not confusing. -The MAP is missing as a class. With The notorious Gheyna goes underground-a maze, like the moves are different and you can remember, but still, sometimes ran three times in a circle for I am blonde) + Units not much, in all quest three types. -Muzzle with critical blows. Something to catch, something to erase on the screen, somewhere to aim and not to smear even Razovo. And the critical strike does not guarantee that this Kridoruyu х"will not miss and your efforts will not be wasted. Oh Yes Crete for each unit one for the battle... Did not have time, did not catch or he missed everything...-Sometimes for the purchase of units must come back well, let's say not to hell on Kulichki, but a couple of blocks before him. + Not always and not everywhere, yet if to be fair they are quite often nakycano. Bugs. With the magician were the same fights for 2-3 times. + Experience defended, but if you caught a Nehaya Army you n... a)) And, yes, the bugs are not many. -Need a mouse, without it uncomfortable and often do not have time. -Draw spells. It's not really hard, but! Sometimes I just did not understand why it does not work, like drawing always the same (especially lightning) but does not want.. Sin on the absence of the mouse. -It is Necessary to remember how much it costs each, otherwise you will write "lacks of mana" and the move is lost. Bottom Line: Normal game, for 50r even great!))) A Simple, playing, takes some nostalgia or something)
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