Spice Invaderz

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Spice Invaderz for Spectrum Next
 
Instructions:
-------------

Installation:-
  Place the SNX and PAK file in a directory of your choosing on your Next file system

Aim of the game :-
 Stop the Aliens from landing on your planet by shooting them! 
 If the aliens land, the game is over, no matter how many lives you have left. 

Control :- 
 In Game;
 Keys O,P M/Space or Joysticks to move 
 Kempston can be toggled on and off
 SJS 0 and 1 are also allowed

Game Mechanics :-
 Shooting the alien ship as fast as you can once it enters the play area increased the amount scores
 The more alients you shoot, the faster they become.  

 Playing in Retro mode removes the backdrop and makes the sprites Mono in appearance - all waves are same layout.
 Playing in Next mode give you a colourful background, colourful sprites, and different wave patterns.

 You gain an extra life when reaching 1500 points
 Game is over once all lives are lost or the Aliens hit the base of the play area.

Scoring :-
As advised on intro screen 

Release Notes :-
 V1.00 - Initial release - play tested a ridiculous amount 
Tested on Real Next hardware and CSpect Emulator

Known bugs :-
 Non that I am aware of.
 If you believe you have identified a bug, please comment on my bootlegger.itch.io page preferably 
 with description of how you feel it occurred - and if you can reliably replicate it.

Future enhancements :-
 I have some ideas for future release such as hiscore save, screen flicker for retro mode, possibly more wave patterns
 Any other recommendations taken on board - please comment on my bootlegger.itch.io page for any feedback.
 All again dependant on space and optimisations that I can do to free up memory - i have currently nearly hit a memory limitation.

Ramblings :-
This is my second release using the Boriel/ZXBasic with Next enhancements.
As my first project didnt really use much of the Next hardware, I wanted to learn a bit more.
This felt like a great opportunity to learn about sprite handing.
All the movable objects are sprites in this, but everything else is done on the ULA Screen, such as the barriers.

My thanks must go to Shiru, the developer of the ayFX sound driver, that has been supplied in the Next librarys for the ZXBasic/Boriel IDE
and em00k for enabling and providing some demos of how to intergrate it all together.

  This product is in no way to take away from BasInvaders on the Next which has been written in Next Basic - please support that product too!
If you are interesting in the mechanics and learning of Next Basic, I recommend BasInvaders. 
 
During Development of this version, I spend a lot of time looking at the dissasembly of the real hardware through this resource ;
https://www.computerarcheology.com/Arcade/SpaceInvaders/Code.html   -  very informative reading
Much time was also spend watching you tube videos over and over to try to understand the original game mechanics also.

Signing Off :-
 Enjoy the game and if you fancy supporting my hard work, please donate during download on my itch.io page.  

 Big shout out to all my previous followers and purchasers of Funky Monkey Kid - I hope you enjoy this one as much.

 Bootlegger

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Bootlegger
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Not rated

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Last Modified: Oct 23, 2020

Where to buy

itch.io