Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Spiritlands is a pixel strategy from the developers of Tall Story Studios. Long pulled with the review, all waited for Russian localization. Although I never waited for it, but to tell me about the product is that.
Let's start the old fashioned way with prehistory (and it is here to my great surprise is present). Mankind has bent under oppression of greed and covetousness, all world has fallen in chaos and riots. While the Earth is buried in an endless massacre and the habitual foundations crumble like dominoes, we (our nameless hero) went in search of the legendary eighth part of the world to the Spiritual lands (in English. Spiritlands). Guba u GG is not a fool, and he wants to create his civilization. The Spiritual lands are a pure leaf burned by the ancient wars of the book. It is here, you and your people will build the first settlements, cities and a whole civilization.
Well, for the idea with the backstory of the creator of the Five Plus. And then I would like to tell about the gameplay, but No... Today I will not say anything about the gameplay. Why? All Elementary-absence of Russian localization. And then you'll probably be outraged that you are a sheep, you are going to judge the game, if you do not understand the devil? I'm shocked! That's the point, that language I understand, not perfect, but to understand what it always could. Not one game has passed without Russian localization. And after a long thought in what is the case, understood-the problem in the very arrangement of the interface and perhaps in other details. It should not be simple enough, but it must be intuitively understandable. If You do something wrong, you need the "interactive hint" mode. You try to do something, and it's not created. As a matter of fact, you understand that you're doing something wrong, but it's possible to understand exactly what's not. That's the kind of nonsense that's coming out. You get a few hours, you get a zero. Well not so that quite: how to collect loot I understood, but where and how to apply it?... So I think that there should be at least one of the three: or Russ. localization, or interactive hints, or a more refined interface. I personally first of all "for" the latter. After all, it is a component of the game frame, and it must be performed flawlessly.
When something that is even slightly related to the meaning of the gameplay is set, you can go to the graphical component. The Game performed in the now very popular pixel style. So, if you take into account its graphic feature, looks quite nice. Not particularly demanding to the characteristics, but it is loaded for a long time, I think it is a problem of optimization, not critical.
THE IDEA ★ ★ ★ ★ ★ DESIGN ★ ★ ☆ ☆ GRAPHICS ★ ★ ★ ☆ GAMEPLAY ★ ★ ☆ ☆ ☆ DIFFICULTY ★ ★ ★ ☆ ☆ TOTAL ★ ★ ★ ☆ ☆ Taking into account everything I described above, I still "Recommend" this product. The Game is still in the early access, it has an interesting idea and graphic design, and the developers have not left it and release monthly updates. I hope to see soon Spiritlands-a full-fledged modified game "overcoming" the boundary of early access.
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